Commit Log (Page 164 of 255)

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Summary Period: 2001-04-18 to 2001-04-17 (Commits 4545-4594 of 12744)

jorrit 2001-04-18 16:16

- Fixed a bug in csCubicSpline. It was ignoring the dimension in
GetInterpolatedDimension().
- Fixed csReversibleTransform::LookAt(). The was interpreting the
up vector in a negative way. I fixed Blocks too.

10 lines of code changed in:

jorrit 2001-04-18 15:11

- Added csColor::ClampDown() which will make sure color components
are not negative.
- Fixed the terrain engine so that it will no longer generate negative
colors. This resulted in colorful displays on some 3D hardware using
OpenGL.

14 lines of code changed in:

sunshine 2001-04-18 14:44

Fixed csLoaderStats so that it compiles on OpenStep. The OpenStep compiler
is buggy and requires that an inline function calling a second inline
functions only do so after the second inline function has already been seen
by the compiler.

4 lines of code changed in:

sunshine 2001-04-18 14:05

Eliminated a printf() format conversion warning from lghtmap.cpp.

4 lines of code changed in:

sunshine 2001-04-18 13:39

Repaired the funky csPortalSectorCallback declaration so that it is now
sane. (This fix also helps to appease VC++.)

8 lines of code changed in:

jorrit 2001-04-18 13:23

Fixed a small bug in the copy constructor of csFrustumContext.
The field first_time was not copied.

3 lines of code changed in:

wouter 2001-04-18 11:51

Isometric engine:
- fixed the texture popping and distortion on the left side of the screen.
The was caused by the weird iz value that was used, now, a lowerbound
on the z is precomputed, and the z values used are in the ranges as
the rest of CS also uses them, 1./(z-lowerbound).

4 lines of code changed in:

jorrit 2001-04-18 10:30

Removed the test for stencil buffer since it seems that just doing
that test is enough to break significant parts of OpenGL on some
3D cards.

12 lines of code changed in:

jorrit 2001-04-18 08:56

Fixed a bug with the software renderer which was introduced
by me yesterday. The bug caused DrawPolygonFX to give incorrect
results in some cases.

1 lines of code changed in:

jorrit 2001-04-18 08:07

Update.

9 lines of code changed in:

neverjade 2001-04-17 23:06

Squashed some bugs with display mess-ups using bitmap frames and buttons.

17 lines of code changed in:

jorrit 2001-04-17 22:45

Fixed the python plugin and pysimp applications so that they
work again.

201 lines of code changed in:

jorrit 2001-04-17 22:09

Added csPath to csgeom library. This is a subclass of
csCubicSpline that will interpolate over 9 dimensions (position,
up-vector, and forward-vector). This is ideal in combination with
csReversibleTransform::LookAt() to have an object or camera move
along a path. This code (as well as the cubic spline code) is
totally untested at this moment.

106 lines of code changed in:

jorrit 2001-04-17 21:43

- Implemented LookAt(), RotateOther(), and RotateThis() in
csReversibleTransform. These functions used to be in csCamera
but now csCamera simply inherits them.
- Also removed LookAt() from iCamera. This is now in the
return transform.
- Removed RotateWorld() and Rotate() from csCamera and iCamera.
Use RotateOther() and RotateThis() in csReversibleTransform.

181 lines of code changed in:

norman 2001-04-17 21:43

a script to export the meshes in a scene to meshfactories. all the factories are placed in a LIBRARY scene.lib
this script is for blender 2.12.
beware - lame excuse following: this is my very first python script, so have a good laugh

0 lines of code changed in:

neverjade 2001-04-17 18:48

ListBox updated with Alpha.

9 lines of code changed in:

jorrit 2001-04-17 18:34

Update.

4 lines of code changed in:

neverjade 2001-04-17 18:30

Updated skin code for collision between version 1.2

21 lines of code changed in:

neverjade 2001-04-17 18:27

Further updates to cslistbox to make it work better as a skinned control.

7 lines of code changed in:

sunshine 2001-04-17 18:19

Eliminated compilation warning.

6 lines of code changed in:

neverjade 2001-04-17 18:15

Making sure all of the new dialog/listbox files are committed.

4 lines of code changed in:

neverjade 2001-04-17 18:14

Making sure all the dialog/listbox files are committed.

0 lines of code changed in:

neverjade 2001-04-17 18:04

Added modified csdialog header for overlay support.

25 lines of code changed in:

sunshine 2001-04-17 18:04

Eric Sunshine repaired imgload.mak so that it works correctly on platforms
which define a custom DO.PLUGIN makefile variable. (In his CVS log
message for the previous version of this makefile, Norman correctly
speculated that I would end up changing things around.) Fixing the problem
required the introduction of distinct plugin build steps in a fashion
analogous to the DO.DEP1/DO.DEP2 solution of yore. Also repaired
glrender.mak, cspython.mak, csjava.mak, and cslua.mak; all of which
experienced the same problem.

5 lines of code changed in:

neverjade 2001-04-17 17:55

Added dialog code for overlays, and skinned listbox headers.

138 lines of code changed in:

neverjade 2001-04-17 17:47

Added new skinned listbox code.

125 lines of code changed in:

neverjade 2001-04-17 17:46

Added updates to the dialog code to support overlays.

95 lines of code changed in:

sunshine 2001-04-17 17:15

Added missing CSGFX dependency to csfedit.mak, cswstest.mak, map2cs.mak,
meta.mak, and squawk.mak. Also worked around circular reference problem
at link time between cssys and csutil in map2cs.mak.

8 lines of code changed in:

sunshine 2001-04-17 16:47

Eric Sunshine added missing CSGFX dependency to cctest.mak.

1 lines of code changed in:

sunshine 2001-04-17 16:44

Eric Sunshine added missing CSGFX dependency to blocks.mak.

1 lines of code changed in:

sunshine 2001-04-17 16:33

Eric Sunshine repaired imgload.mak so that it works correctly on platforms
which define a custom DO.PLUGIN makefile variable. (In his CVS log
message for the previous version of this makefile, Norman correctly
speculated that I would end up changing things around.) Fixing the problem
required the introduction of distinct plugin build steps in a fashion
analogous to the DO.DEP1/DO.DEP2 solution of yore. Also repaired
glrender.mak, cspython.mak, csjava.mak, and cslua.mak; all of which
experienced the same problem.

3 lines of code changed in:

jorrit 2001-04-17 16:22

Fixed the two new assignement operators that Eric fixed so that they return
a value.

2 lines of code changed in:

sunshine 2001-04-17 16:12

Eric Sunshine fixed SetGridChangeCallback() and GetGridChangeCallback() in
iso.h and isospr.h so that they compile error-free with the broken
NextStep compiler. Function pointer references were confusing the
electronic fellow. In the process, increased the likelihood that humans
will be able to parse these function protyptes as well.

81 lines of code changed in:

jorrit 2001-04-17 16:09

Fixed a small bug.

1 lines of code changed in:

jorrit 2001-04-17 15:56

Added csCubicSpline to csgeom. This is going to be used for an
algo to calculate a smooth path between points.

184 lines of code changed in:

sunshine 2001-04-17 15:47

Eric Sunshine commented out several bits of code in `levtool' which broke
following major changes by Jorrit to the engine. This quick patch allows
the application to compile cleanly without crashing the build process,
despite the fact that the application is in need of a major overhaul.
Also added CSGFX to the dependency list in levtool.mak.

6 lines of code changed in:

sunshine 2001-04-17 15:36

Eric Sunshine eliminated several compilation warnings in
csSector::IntersectSphere().

7 lines of code changed in:

sunshine 2001-04-17 15:32

Eric Sunshine added assignment operators for object duplication to
csFrustumContext and csLightingInfo in order to appease the NextStep
compiler which had difficulty synthesizing default assignment operators
for these objects.

21 lines of code changed in:

sunshine 2001-04-17 15:18

Eric Sunshine repaired imgload.mak so that it works correctly on platforms
which define a custom DO.PLUGIN makefile variable. (In his CVS log
message for the previous version of this makefile, Norman correctly
speculated that I would end up changing things around.) Fixing the problem
required the introduction of distinct plugin build steps in a fashion
analogous to the DO.DEP1/DO.DEP2 solution of yore. Also repaired
glrender.mak, cspython.mak, csjava.mak, and cslua.mak; all of which
experienced the same problem.

27 lines of code changed in:

jorrit 2001-04-17 14:38

Started preparation work for stencil buffer support in OpenGL
renderer.

24 lines of code changed in:

sunshine 2001-04-17 14:32

Eric Sunshine repaired the following makefile-related problems which were
recently introduced into the project:

-*- Removed the video/loader reference from mk/msvcgen/required.mak. This
was not the appropriate place to list this module.

-*- Removed the video/loader reference from mk/subs.mak. This was not the
appropriate place to list this module.

-*- Added a video/loader reference to mk/user.mak. This _is_ the
appropriate place to list such modules.

-*- Removed the obsolete csstdldr reference from mk/user.mak.

31 lines of code changed in:

sunshine 2001-04-17 13:57

Eric Sunshine reverted Philip Wyett's change to walkdbg.cpp. The problem
with this change was that Philip was addressing the symptom of the problem
rather than the problem itself. Additionally, his change added
unnecessary pollution to the global name space. Instead, I (Eric) solved
the problem in a more correct fashion.

8 lines of code changed in:

sunshine 2001-04-17 13:50

Eric Sunshine reverted Philip Wyett's changes to blocks.cpp. Philip's
intention was to fix a problem with Blocks locking up at termination time
on Windows 2000. Unfortunately, his changes were entirely invalid for the
following reasons:

-*- He moved the `delete' call for the system driver into its own
destructor. Thus, the object's own destructor was trying to destroy
itself.

-*- He removed all code which performed termination-time clean-up and
shut-down. Rather than actually solving the lock-up problem on
Windows 2000, he simply side-stepped the issue entirely by not
performing any application clean-up. This is _not_ an acceptable
solution.

12 lines of code changed in:

jorrit 2001-04-17 13:22

Update.

4 lines of code changed in:

jorrit 2001-04-17 13:17

Fixed a bug in the OpenGL renderer with regards to clearing of
the Z-buffer. When the last operation in the previous frame disables
the Z-buffer writing (glDepthMask()) then the clear of the
Z-buffer will not happen. This is because glClear() actually listens
to the buffer write masks and doesn't update the buffer when the
mask is disabled. This affected iso mostly as CS normally doesn't
require a clear of the Z-buffer.

20 lines of code changed in:

jorrit 2001-04-17 12:07

Implemented TEST and NONE z-buffer modes for all perspective correct
texture mapping routines in the software renderer. Also implemented
TEST z-buffer mode routines for all perspetive incorrect texture
mapping routines. This completes support for all Z-buf modes
in the software renderer.

1570 lines of code changed in:

philwyett 2001-04-17 10:49

Plan B to stop VC moaning about un-init hcl ch. :-)

3 lines of code changed in:

philwyett 2001-04-17 10:20

Reverted my earlier fix due to perforamce considerations.

15 lines of code changed in:

philwyett 2001-04-17 07:05

Eliminated three uninitialized variable warnings to ch under VC6.

15 lines of code changed in:

mgeisse 2001-04-17 01:04

extended the iEngine interface and added iTextureList

112 lines of code changed in:

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