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Summary Period: 2002-03-17 to 2002-03-12 (Commits 7795-7844 of 12744)
removed unused vars
1 lines of code changed in:
removed unused vars
fixed pointer to scalar assignment
10 lines of code changed in:
removed unused var
1 lines of code changed in:
removed comment inside comment
0 lines of code changed in:
removed unused vars
5 lines of code changed in:
- fixed crash in layout example
9 lines of code changed in:
- modified the macros for globals so MSVC will (hopefully) not barf
- gone through plugins to replace the globals with the cs macros
607 lines of code changed in:
terrfunc in quaddiv mode has dynamic lod and it is seamless within
a block.
113 lines of code changed in:
uses macros for global variables now
9 lines of code changed in:
another lucky plugin that uses the cs macros for global variables
6 lines of code changed in:
in the CLASSVAR case the class vars were never set but shadowed by another var
0 lines of code changed in:
made the generated destruction function static
3 lines of code changed in:
globals are now declared though cs macros
34 lines of code changed in:
mini shot used for 48x48 and 32x32 gifs
0 lines of code changed in:
globals are now used via cs macros
22 lines of code changed in:
- modified the variables declared with CS_DECLARE_GROWING_ARRAY so they use the new cs macros for static/global objects
17 lines of code changed in:
Added CS_IS_INPUT_EVENT(e) macro.
2 lines of code changed in:
Hunting mysterious rotational bug.
23 lines of code changed in:
nicer settings.
3 lines of code changed in:
Now, seamless terrain is showing.
198 lines of code changed in:
better seams.
5 lines of code changed in:
seamyness (if enabled).
132 lines of code changed in:
Default is now the terrfunc as it was.
4 lines of code changed in:
Terrain has shape in div.
105 lines of code changed in:
Fix.
2 lines of code changed in:
Additional item.
1 lines of code changed in:
now again unloads unused shared libraries on request only
22 lines of code changed in:
tiles show up, texture coords work for terrquaddivisor.
127 lines of code changed in:
Added terrain quad divisor class, and terrfunc can enable this (default
on false). Placeholder code for now.
422 lines of code changed in:
Some fixes to DOS port from Norman Kramer.
2 lines of code changed in:
An effort to update authors list.
208 lines of code changed in:
An effort to update the authors list.
197 lines of code changed in:
Removed the line RDS NOTE: Is this the same as DrawTest?
after the TestVisibility function.
Answer: No.
Long Answer: TestVisibility does quadtree visibility culling, where
parts of the terrain occlude other parts of the terrain.
This can and will never result in occluding the *entire* terrain.
Thus, it is not the same as DrawTest.
1 lines of code changed in:
added comment in the hope to clarify it a bit
4 lines of code changed in:
fix for my fix again
4 lines of code changed in:
fixed bug in csString when appending zero length strings
4 lines of code changed in:
- changed few of the static/global objects in csgeom and csengine to be declared/implemented with the new CS_ macros ("scfreg engine.so" no longer segfaults - that was why i started all this, the guy who asked on irc why it segfaults be cursed :)
- added a CS_..._REF in cssysdef that returns a reference to the static object
- in cssysdef.h moved forward declaration of cleanup function out of extern "C" {} construct
53 lines of code changed in:
dynamic libs are now correctly (hopefully) csUnloadLibrary'ed by scf, note that this triggers a segmentation fault (at least on linux (suse 7.3 - gcc 2.95.3 and binutils 2.11.90.0.29)) that is caused by gcc/libc's handling of static/global objects in shared libraries. i will now begin to employ the new cs macros to get around this.
10 lines of code changed in:
destruction function are now called in reverse order of registration
1 lines of code changed in:
When you don't use LMCACHE keyword CS will now automatically
assign a name to every thing. Currently this name is based
on an MD5 checksum of the following information:
- Bounding box of the thing.
- Number of vertices
- Number of polygons/curves
- Name
This should guarantee sufficient uniqueness. If not we can always
add more data to this MD5 generation. This MD5 key will be
converted to a 32-byte name which is then used for caching
lightmaps and octree. This will make it easier to dynamically
load levels even when other parts of the level are already loaded
without the user having to manually specify LMCACHE.
84 lines of code changed in:
Crystal Space Content Site.
13 lines of code changed in:
csdemo will now show a list of all demo data files that it can
find in the current directory and the data dir if you start it
without commandline. In that case you can click and select the
data file that you want to run.
180 lines of code changed in:
added --includes to cs-config
13 lines of code changed in:
Fixed mdl2spr so that it now correctly generates a MESHFACT
keyword instead of MESHOBJ.
5 lines of code changed in:
Added #include <winsock.h>
1 lines of code changed in:
- further changes to the CS_* macros to provide static/global objects in shared libraries
- now everything should be in place and ready to be used (that will follow in the coming days)
51 lines of code changed in:
Accidental commit.
0 lines of code changed in:
Changed iSaverPlugin::WriteDown() to accept iFile instead
of iStrVector. This will make it possible to write binary data.
Changed all implementations of this interface for the new
method signature.
14 lines of code changed in:
csdemo will now correctly move objects and camera so that they end
up in the correct sector if they go through a portal.
43 lines of code changed in:
- CS demo now gives information about where to get demodata.zip
if you run it without demodata given on the commandline.
- Removed the ad-hoc mount to demodata.zip from vfs.cfg.
- csdemo now only accepts real filesystem path for the demo zip
or directory. So run csdemo with 'csdemo data/demodata.zip'
for example.
- csdemo will no longer fail if there is no library in the demo
archive.
104 lines of code changed in:
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