Commit Log (Page 218 of 255)

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Summary Period: 2000-02-29 to 2000-02-25 (Commits 1845-1894 of 12744)

jorrit 2000-02-29 08:28

Back to 'verynice'.

1 lines of code changed in:

sunshine 2000-02-29 03:13

Reverted Andrew's accidental commit. WORLDFILE again refers to 'flarge'.

1 lines of code changed in:

thieber 2000-02-28 22:08

DrawSprite is broken IMHO. I have temporarily diabled it. (There needs to be a fix for Sprites that are not palettized...)

1 lines of code changed in:

norman 2000-02-28 21:13

gcc was whining about order of declaration and initialization of member variables

2 lines of code changed in:

thieber 2000-02-28 19:42

made compileable again

1 lines of code changed in:

thieber 2000-02-28 19:41

added a default constructor

1 lines of code changed in:

thieber 2000-02-28 19:40

removed #include <alloca.h> That file is not present on MSVC, and I was not able to find a reason, why it is needed)

0 lines of code changed in:

thieber 2000-02-28 19:38

made compileable again

1 lines of code changed in:

andyz 2000-02-28 18:30

some hs

13 lines of code changed in:

andyz 2000-02-28 18:18

-*- Removed csPolygonTexture mipmaps from the engine. From now on mipmaps
are the fully internal problem of the 3D rasterizer. Removed MIPMAPPED()
keyword (retained for backward compatibility but ignored).

-*- Mipmap level selection is based on texel density in the nearest polygon
point. Mipmap level 1 is selected when texel density is above 1 texel/pixel,
mipmap level 2 is selected when density is above 2 texels/pixel, mipmap
level 3 - when density is above 4 texels/pixel. Theoretically the
thresholds should be 2/4/8 respectively (instead of 1/2/4) but with
the above solution the texture cache usage is lower (lower mipmap
resolutions are choosen more often) and the quality is reasonable.

-*- Fixed (actually fixed, not just a work-around) the problem with lighted
textures being written past end-of-texture in the texture cache. The
problem was that sometimes textures are even smaller than the size of
one lightmap cell; in this case we don't need to paint a whole lightcell.

504 lines of code changed in:

jorrit 2000-02-28 16:18

Started work on PVS.

83 lines of code changed in:

andyz 2000-02-28 14:17

Added TYPEDEF_GROWING_ARRAY macro

22 lines of code changed in:

sunshine 2000-02-28 13:01

More NeXT fixes.

5 lines of code changed in:

sunshine 2000-02-28 13:01

Fixed 32-bit RGB colors on little-endian NeXT.

9 lines of code changed in:

wmiler 2000-02-28 12:30

Added sound renderer plugin to the list. Sound is coming to blocks...whee

1 lines of code changed in:

sunshine 2000-02-28 10:06

Some header unification of NeXT port.

3 lines of code changed in:

jorrit 2000-02-28 09:55

Update.

2 lines of code changed in:

wmiler 2000-02-28 09:48

Allows csSoundRender's PlayEphemeral() to accept a bool flag for looping sound. Defaults to false.

2 lines of code changed in:

jorrit 2000-02-28 09:46

- Added a lot of sysdef.h to source files. Removed a lot of sysdef.h
from include files. Added tests to decrease the probability of
these errors.
- Experimented with a variable center for the octree calculation
(in order to decrease number of polygon splits). This seems to
give good results although I have to benchmark it better.
- Changed statistics printing for polygon trees.
- Include math.h in Unix make.

127 lines of code changed in:

wmiler 2000-02-28 09:45

Allows csSoundRenderSoftware::PlayEphemeral() to accept a bool flag for looping sound. Defaults to false.

6 lines of code changed in:

wmiler 2000-02-28 09:44

Allows csSoundRenderEAX::PlayEphemeral() to accept a bool flag for looping sound. Defaults to false.

4 lines of code changed in:

wmiler 2000-02-28 09:43

Allows csSoundRenderDS3D::PlayEphemeral() to accept a bool flag for looping sound. Defaults to false.

5 lines of code changed in:

sunshine 2000-02-28 09:26

Fixed BMP loader for platforms which enforce strict-alignment.

8 lines of code changed in:

sunshine 2000-02-27 18:18

- A major update to the terrain library from Alex Pfaffe. This version is
now 1-to-1 compatible with his own terrain engine and should allow him
to integrate new versions much more easily in the future. This update
also includes some performance optimizations.
- Eric Sunshine eliminated a fairly significant number of compilation
problems which appeared in Alex's update and also rewrote ddgMatrix4 to
eliminate an unfortunate 'union' which was accepted by no compiler but
MSVC.

245 lines of code changed in:

sunshine 2000-02-27 16:11

Changed the far-clipping plane from 10 to 150 at the behest of Alex Pfaffe.

3 lines of code changed in:

sunshine 2000-02-27 16:02

Texinfo documentation update from Martin Geisse.

1 lines of code changed in:

sunshine 2000-02-27 15:20

Now includes sysdef.h before including any Windows headers.
This prevents MSVC5 from spewing unnecessary warnings.

7 lines of code changed in:

sunshine 2000-02-27 14:28

Another bug fix by You-Know-Whom.

4 lines of code changed in:

sunshine 2000-02-27 13:45

More fixes from that Sunshine fellow.

9 lines of code changed in:

sunshine 2000-02-27 13:40

Fixed LOAD_PLUGIN() macro so that it correctly handles cases such as:
LOAD_PLUGIN(&sys, blah, blah). Previously it barfed on the &.

1 lines of code changed in:

ghaussmann 2000-02-27 10:07

Fixed text rendering. The problem was that the third parameter--which tells OpenGL the
components of data you are passing in--was '1' when it should have been 'GL_ALPHA'.

While '1' is a legal value to place here it implicitly says the component you are
passing in is the luminance component. Since we were telling the driver to
store only GL_ALPHA components (the seventh parameter) it will just throw
away any luminance data we pass into it. Only if we pass in GL_ALPHA data (and
indicate such by passing in GL_ALPHA as the third parameter) will
the OpenGL driver actually pay attention to our data.

1 lines of code changed in:

ghaussmann 2000-02-27 09:52

Added "mipmap hack" to get around inability of the standard CS image to mipmap itself
at 1xN and Nx1 sizes. Officially OpenGL requires you mipmap all the way down
to 1x1, although many implementations are very forgiving. However, on standard
implementations the texture will not work--that is, you will see blank polygons
without textures--unless all the mipmaps are produced.

47 lines of code changed in:

thieber 2000-02-26 20:06

Adjustments for DX6.1 renderer

11 lines of code changed in:

link 2000-02-26 06:02

-*- Fixed Linux OSS Sound Driver to compile again (Printf name change). Still
crashes whenever a rocket is fired in walktest.

-*- Fixed up CrystalClear and cctest to compile again. Finally removed all
warnings about unloaded drivers on exit.

1 lines of code changed in:

norman 2000-02-26 03:15

removed some global glide dependencies and changed unxglide makefile so no glide include path is added to the global CFLAGS variable

1 lines of code changed in:

thieber 2000-02-25 22:09

Made compile on Win32

11 lines of code changed in:

thieber 2000-02-25 22:08

removed a warning about operator precedence

2 lines of code changed in:

thieber 2000-02-25 19:41

Made things work again on Win32

123 lines of code changed in:

thieber 2000-02-25 19:38

First steps to make things work again on Win32. (was Nameclash with RegisterClass)

24 lines of code changed in:

thieber 2000-02-25 19:36

First steps to make things work again on Win32.

11 lines of code changed in:

sunshine 2000-02-25 19:05

Once again links. csgfxldr now requires csgeom.

1 lines of code changed in:

sunshine 2000-02-25 18:38

Plenty of additional compilation fixes and other various improvements.

8 lines of code changed in:

sunshine 2000-02-25 18:36

Added a new Description() method which is rather loosely based upon a
PrintAsAscii() method which Rene Dudfield <illumen@yahoo.com> had sent to
me for inclusion in csBitSet.

36 lines of code changed in:

sunshine 2000-02-25 17:15

Fixed compilation warning.

1 lines of code changed in:

sunshine 2000-02-25 16:39

Fixed a compilation warning.

1 lines of code changed in:

sunshine 2000-02-25 15:56

Had to revert rbate's Macintosh fix since it was not portable. The problem
is that there is no guarantee that constructors of global objects in
dynamically loaded libraries will be called on all platforms, thus we can
not rely upon that behavior. Now performs initialization of the Scan
structure in a manner which should be suitable in all cases.

10 lines of code changed in:

sunshine 2000-02-25 14:29

Added a warning about global objects with constructors in DLLs.

10 lines of code changed in:

sunshine 2000-02-25 14:04

A few fixes to bitset.h.

9 lines of code changed in:

sunshine 2000-02-25 14:01

- Eliminated a bug which 'link' had introduced in revision 1.2. His change
caused 'src' & 'dst' to be incorrectly incremented by four bytes rather
than one byte.
- Should now compile with non-gcc compilers. Now uses a valid lvalue
everywhere.
- Now compiles on NeXT. Had to disable assembly for NeXT.
- Fixed names of variables 'src' and 'dst' which were used in a fashion
exactly opposite of their intended meanings.

18 lines of code changed in:

jorrit 2000-02-25 13:56

- Increased size of bsp trees to 150 polygons (instead of 100)
because that seems to give better results.
- Added optimization to BSP tree traversal so that back-facing
polygon lists are not actually considered anymore. This improves
performance a few 5-10% for large octree/bsp levels.

19 lines of code changed in:

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