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Summary Period: 2003-03-01 to 2003-02-26 (Commits 11045-11094 of 12744)
Reverted Duhpreys changes to genmesh as they don't work.
37 lines of code changed in:
- Added caching of shaderpasses
- Improved the csGLRender3D::ActivateTexture and csGLRender3D::DeactivateTexture methods.
151 lines of code changed in:
Fixed a bug in the loading of <casthardwareshadow/> tag
1 lines of code changed in:
Improved the routine which calculate the influence-radius for lights
8 lines of code changed in:
Added a flag to meshwrapper to force object to be drawn last in the scene.
48 lines of code changed in:
Temporarly fixed textdrawing in new renderer. This needs a better solution.
11 lines of code changed in:
- fixed my latest fix: I changed struct csScanSetup in scan.h
but not scan.ash, causing funky colors and crashes for those using
the asm scanline drawing routines.
36 lines of code changed in:
Removed an extraneous printf
0 lines of code changed in:
Updated
1 lines of code changed in:
Fix for UpdateLighting cache
73 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
3 lines of code changed in:
Some more sanity checks.
20 lines of code changed in:
Added another assert...
2 lines of code changed in:
- Fixed a bug in csMovable which updated the 'is_identity'
flag after the listeners were fired. That way the listeners would
potentially use wrong information.
- Added some additional asserts in dynavis and frustvis for
debugging purposes.
18 lines of code changed in:
added copy constructor and = operator to csArray
21 lines of code changed in:
Eric Sunshine reverted Frank Richter's changes to the software renderer
since they were causing bizarre texture mapping problems for some people
and caused frequent crashes.
5 lines of code changed in:
Eric Sunshine eliminated compilation warnings in ieplex.cpp.
1 lines of code changed in:
Fixed a bug with hierarchical objects not culling correctly.
If the parent object is invisible then the children were not
rendered. This should now be solved.
12 lines of code changed in:
Fixed glwin32 canvas so it compiles again. The reason was usage
of GL_TEXTURE_3D and GL_TEXTURE_CUBE_MAP in glstates.h. But that's
an OpenGL 1.2 feature.
7 lines of code changed in:
Eric Sunshine re-implemented the "imgplexall" makefile target the proper
way: modularly, rather than monolithically.
11 lines of code changed in:
Eric Sunshine moved -lstdc++ to DO.PLUGIN.POSTAMBLE in win32gcc.mak. This
ensures that this library will appear after any other special libraries a
module might require. This fixes a problem with the odedynam plugin not
linking following the earlier work around to get dllwrap working on Win9x
and WinME.
9 lines of code changed in:
Eric Sunshine fixed a compilation error in glstates.h which occurred when CS_USE_NEW_RENDERER was not defined.
3 lines of code changed in:
Eliminated compilation warning in ensocket driver.
2 lines of code changed in:
Eric Sunshine changed the jng plugin so that MNG_DLL is defined only for
MSVC. This was done in preparation for the new csmingwlibs package.
4 lines of code changed in:
Eric Sunshine instructed Doxygen to ignore include/volatile.h. Since its
contents are specific to each person's installation, thus it does not
belong in the generated documentation.
6 lines of code changed in:
Fix.
1 lines of code changed in:
Update.
9 lines of code changed in:
Removed vpath and added long OUT path as per Eric Sunshine's changes to
walktest.mak
21 lines of code changed in:
Added missing fPIC
7 lines of code changed in:
- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders
10 lines of code changed in:
- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders
634 lines of code changed in:
Minor fix.
0 lines of code changed in:
Finaly fixed a version of the light/shadow culling which seems to work. Now using 6 planes and culler->VisTest to test for ZFAIL shadows
40 lines of code changed in:
There was supposed to be an optimization in frustvis and dynavis
with regards to frustum clipping in order to avoid doing too many
plane tests. Unfortunatelly it appears that this optimization has
never worked properly. Fixed now so frustvis and dynavis should
now be a little faster.
130 lines of code changed in:
Added iVisibilityCuller::VisTest() version which takes a set of
planes and returns all objects that are (partially) inside the
volume formed by the intersection of the planes. Added (untested)
implementation in dynavis and frustvis.
219 lines of code changed in:
- Added newline to end of file.
1 lines of code changed in:
Eric Sunshine fixed compilation error in ddsloader.cpp. Was returning
false as a csPtr<iImage>.
7 lines of code changed in:
New item: Re-implement locking in csEventQueue using csMutex rather than
the fallible spin-lock which is presently in use. Ditto for csEventCord.
3 lines of code changed in:
- Fixed redefintion of i in 'for' loops under MSVC 6.
6 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
8 lines of code changed in:
Added some more checks for when to use ZFAIL. Still doesn't work 100% failsafe, needs more work later.
96 lines of code changed in:
Debian packaging correction/enhancement
32 lines of code changed in:
- fixed the "shifted alpha map" bug in the software renderer.
30 lines of code changed in:
added dependancy for shared lib compile
2 lines of code changed in:
Made the following changes related to the new renderer.
- Fixed a bug in mtex plugin causing crashes at shutdown
- Fixed an erroneous buffer release in the renderer causing VAR
to crash. VAR still doesn't release buffer correctly, and can't
be used yet.
- Made the windows GL canvas force alpha in framebuffer when using
new renderer. Probably something similar needs to be done in
other canvases.
- Fixed some errors in shader loading. Shaders wasn't prepared
correctly.
- Added possibility to override blendmode per shader pass, and a new
blendmode in new renderer. (DESTALPHAADD)
- Added two example PPL-shaders. They both need some special
attenuationmaps and material setup.
- Fixed a bug in genmesh anonymous stream loading.
344 lines of code changed in:
Checking in a fix for gcc 3.1 users whose cpp will *not* behave as expected
as requested by this shell script.
For gcc 3.x users, please enable the option below, and disable the cpp line.
4 lines of code changed in:
fixed socket problems on cygwin
13 lines of code changed in:
Eric Sunshine changed the socket support check in the configure script so
that it no longer includes both <winsock.h> and the Unix socket-related
headers at the same time even if both are present. This works around a
problem with Cygwin where including <winsock.h> and Unix socket-related
headers causes the test to fail because the same functions and structures
are defined differently between <winsock.h> and the other headers.
79 lines of code changed in:
Eric Sunshine changed the <winsock.h> check in the configure script so
that it no longer uses AC_CHECK_HEADERS's "default-includes" when checking
for presence of this file. This works around a problem on Cygwin where
structures and functions are defined differently between <winsock.h> and
<sys/types.h> and <unistd.h>, all of which are present with Cygwin.
78 lines of code changed in:
Eric Sunshine changed the socket support check in the configure script so
that it no longer includes both <winsock.h> and <sys/socket.h> at the same
time even if both are present. This works around a problem with Cygwin
where including both files causes the test to fail because the headers are
incompatible with one another.
19 lines of code changed in:
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