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Summary Period: 2001-07-29 to 2001-07-20 (Commits 5745-5794 of 12744)

sunshine 2001-07-29 23:47

Eric Sunshine made the following changes:

-*- Worked around a problem where not all compilers allowed the global
`vararg-style' function csReport() to be declared inline. In
particular, the NextStep compiler exhibited this behavior.

-*- Cleaned up the reporting code which was recently added to
NeXTDriver2D.cpp.

-*- Fixed the prototype of NeXTDriver2D::Open() so that it matches the
recently changed prototype of iGraphics2D::Open().

-*- Implemented iNativeWindow::SetTitle() in NeXTDriver2D.

-*- Eliminated the now unnecessary inclusion of cssys/system.h from
cssys/general/printf.cpp.

52 lines of code changed in:

sunshine 2001-07-29 22:23

Eric Sunshine renamed csVPrintf() to csPrintfV() for consistency with
other `vararg' functions in the project, such as PerformExtensionV(),
ReportV(), etc.

50 lines of code changed in:

sunshine 2001-07-29 21:50

Eric Sunshine made the following changes:

-*- Renamed csGetClicks() to csGetTicks().

-*- Eliminated the now unnecessary inclusion of cssys/system.h from
NeXTTime.cpp. Also changed file's comment so that it no longer
mentions csSystemDriver.

105 lines of code changed in:

sunshine 2001-07-29 21:48

Automated Texinfo @node and @menu repair.

1 lines of code changed in:

mgeisse 2001-07-29 14:35

made the following changes:
- restructured the static array code. All static arrays now derive from a main
class, csStaticArray, which contains most of the code. This should reduce
executable size a bit.
- added some texture loading code to mdltest. It doesn't work yet so it is
currently disabled.
- Updated the SCF documentation and added documentation for csObject.

282 lines of code changed in:

miklby 2001-07-29 12:39

- txtmgr.cpp: Removed bogus bug flag from the
texture manager. The bug that I am seeing is
due to more brain dead behaviour of my system.
I am also suspending my activities on CS
pending an audit of my system. If there is anyone
out there running RH 6.2 Linux and you have
a crash in the texture manager every time walktest
exits, then you have the same problem as me.
If not, I would like to hear about it. Otherwise,
for me, it is time to upgrade and I would recommend
upgrading your system if it exhibits the same
behaviour.

To test this, first your system must be crashing
at exit on walktest. If so, then go to:

CS/plugins/video/renderer/common/txtmgr.cpp

on line 216 ( the third line in
csMaterialHandle::~csMaterialHandle()),
comment out the line:

texman->DecRef();

and recompile your 3D renderer (in my case the
software renderer). If walktest now cleans up
correctly upon exiting walktest, then you have
the same problem too.

1 lines of code changed in:

miklby 2001-07-29 08:07

- system.cpp: Added Unregister() to UnloadPlugin().
Changed destructor to use UnloadPlugin() instead
of DeleteAll(), to ensure the plugin is Unregistered.

- material.cpp: Added an IncRef() to RegisterMaterial.

- mdldata.cpp: Moved CS_DECLARE_TYPED_VECTOR to outside
the method. This was preventing mdldata from compiling
on my system ( egcs 2.95 ).

9 lines of code changed in:

philwyett 2001-07-29 06:20

Cleaned up class remaming from "Simple" to "DemoSky".

Fixed on exit crasher.

13 lines of code changed in:

philwyett 2001-07-29 00:19

Oops was playing Max Payne when I relaized I hadn't fixed this plugin - oops :-)

Fixed all reporter related compile errors.

6 lines of code changed in:

philwyett 2001-07-28 22:27

Fixed on execute error.

Removed "*System" from main. Which is conflicting
with the apps global System pointer.

1 lines of code changed in:

philwyett 2001-07-28 22:04

Fixed Report errors.

VC port is again fully compilable.

Phil

1 lines of code changed in:

philwyett 2001-07-28 21:28

Correctly fixed unresolved csPrintf csVPrintf externals problem

2 lines of code changed in:

jorrit 2001-07-27 11:16

- Removed iSystem::Printf() and iSystem::PrintfV(). The plan is now
to use the reporter instead. To do this you can use the following
initialization code somewhere in your app or plugin init:
#include "ivaria/reporter.h"
iReporter* reporter = CS_QUERY_REGISTRY (object_reg, iReporter);
- Added csReport() conveniance function. This function will use
the object registry to see if there is a reporter. If so it will
use it, otherwise it will print to standard output. Example:
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.???.???", "Bad error in '%s'!", filename);
- Keep in mind when replacing Printf() with Report() that report
will automatically add a newline at the end of the string.
- In addition removed CS_MSG_ constants. Use the CS_REPORTER_SEVERITY_
constants instead. You can use the following translation:
CS_MSG_WARNING -> ..._WARNING
CS_MSG_FATAL_ERROR -> ..._ERROR
CS_MSG_INITIALIZATION -> ..._NOTIFY
CS_MSG_CONSOLE -> ..._NOTIFY
CS_MSG_STDOUT -> ..._NOTIFY
CS_MSG_INTERNAL_ERROR -> ..._BUG
CS_MSG_DEBUG_? -> ..._DEBUG
- Changed the csTextProgressMeter so that it now has an output
console as a parameter and not the msg type (CS_MSG_...) and
iSystem pointers.
- Did the same for csProgressPulse.
- Removed the 'mode' parameter (which used to be one of CS_MSG_...)
from the iConsoleOutput interface. None of the output console
plugins were using it and it is obsolete anyway.
- Added ... to iConsoleOutput::PutText() and also added PutTextV().
- Changed all libraries, apps, and plugins in CS to use the reporter
instead of iSystem::Printf(). This affects LOTS of files...
- Removed csSystemDriver::Warn() and Alert().
- Removed the console pointer in csSystemDriver.
- Removed ConsoleOut() from system driver. It was not used a lot
and in all cases it was defined as a normal puts. Also removed
specific ConsoleOut() implementations for some OS'es.
- Instead of ConsoleOut() there is now csPrintf() which works
more like printf (i.e. exactly like printf) but which can be
defined by the platform. The DJGPP port has its own implementation
of csPrintf() which can disable itself if graphics are enabled.
In general csPrintf() should always be used instead of printf.
Little of the code is doing that however.
- Also added csVPrintf() which is similar to vprintf().
- Removed Time() from system driver.
- Instead of Time() there is now csGetClicks(). Currently
iSystem::GetTime() has not been removed yet but that will call
csGetClicks().
- Moved the initialization of SCF from csSystemDriver::Initialize()
to the constructor of csSystemDriver. The problem is that SCF
is now required even before Initialize() is called in order to
be able to access the object registry and various objects in
that registry (like the commandline which typically is needed
BEFORE Initialize).
- Fixed a crash bug in Blocks.
- Fixed a problem with static linking for height generation
classes in both terrfunc and csparser.

2243 lines of code changed in:

wouter 2001-07-27 10:06

Added a haze mesh object. It is capable of taking a set of convex hulls,
where each one fits inside the next one, and render them. It will compute
the outline in linear time. For now this is the (untested but compiling)
mesh object only.

1276 lines of code changed in:

mgeisse 2001-07-26 17:26

- added NULL-testing to iBase vectors and object vectors, i.e. it is possible
to push NULL's on these vectors now
- added action merging to iModelData*. It is now possible to merge two
objects as long as they don't have actions with the same name. If that
happens, the actions should be merged, but this is not done yet.

31 lines of code changed in:

mgeisse 2001-07-26 14:50

committed a big cleanup of typed vectors. This fixes some cases where one
could bypass the type-safety of these vectors. Also, all public macros are
now grouped at the top of typedvec.h and nobjvec.h, and the private
macros are grouped together in the 'private' parts of these files.

330 lines of code changed in:

philwyett 2001-07-26 10:24

Removed a dead link.

1 lines of code changed in:

jorrit 2001-07-26 08:02

Forgot to commit yesterday.

4 lines of code changed in:

philwyett 2001-07-25 20:20

Fixed level loading.

1 lines of code changed in:

mgeisse 2001-07-25 15:11

added a missing dependency to csfgen

1 lines of code changed in:

mgeisse 2001-07-25 14:47

bugfix.

2 lines of code changed in:

jorrit 2001-07-25 14:35

- Added interfaces iNativeWindowManager and iNativeWindow (in
include/ivideo/natwin.h). In the future these interfaces will
be extended to allow access to the native window system and also
to allow putting canvases (iGraphics2D instances) on native
windows. At this moment iNativeWindowManager only has an Alert()
function which will show a modal alert and iNativeWindow has
SetTitle() with which you can set the title for a native window.
- The current implementation of Alert() simply prints a message on
standard output. Canvases should override this for a more useful
alert. The windows system driver has an alert implementation
internally. That should move to the windows canvases.
- Fixed g2dtest so the colors are ok now (was broken by the changes
yesterday).
- Extended iGraphics2D with GetNativeWindow() to get the native
window corresponding with a canvas.
- csGraphics2D will now implement iNativeWindowManager. This is
a temporary measure until we decide to do this redesign (but that
is not for 1.0).
- csGraphics2D will now implement iNativeWindow too.
- Removed 'Title' parameter from iSystem::Open(). This is obsolete
now. To set the title on your window you need to do:
iNativeWindow* nw = g2d->GetNativeWindow ();
if (nw) nw->SetTitle ("bla");
It is best to do this before iSystem::Open() is called as not
all canvases support changing the title when the window is
already open (in fact, none of the current canvases support
that).
- Also removed 'Title' parameter from iGraphics2D::Open() and
iGraphics3D::Open().
- The default title for windows is now 'Crystal Space Application'
which is much nicer than 'Dummy title' :-)
- Added CS_REPORTER_SEVERITY_DEBUG severity level. This way the
reporter will be able to do debug logging too.
- Added various conveniance functions to the iReporter interface:
ReportError, ReportWarning, ReportNotify, ReportBug, and
ReportDebug.
- Fixed a bug in reporter plugin. It was returning true in
HandleEvent() for every event. This effectively eats up all
events.
- Added new standard reporter listener plugin (plugins/stdrep).
If you load this plugin it will listen to an available
reporter plugin and perform the following actions:
- Warnings will go to output console (if present) or to standard
output.
- Errors will given an Alert through the iNativeWindowManager.
Additionally they will be reported on the console, standard
error, and debug.txt.
- Bugs are handled the same way as errors.
- Debug messages are sent to debug.txt.
- Notify messages go to the output console.
Using the new iStandardReporterListener interface you can have
control on where all messages go.
- Removed the specific iReporterListener implementation in
WalkTest and now use the stdrep plugin instead.
- Changed the implementation of the iObjectRegistry::Get() in the
system driver. It will now first return the object implementing
the interface with NULL tag. If none such are found it will return
a random one which has a non-NULL tag but still implements
that interface.
- Added new csInitializeApplication(). This function will setup
the object registry for the application for most common
global plugins (VFS, G3D, G2D, Reporter, OutputConsole, Engine,
Loader, ...). In addition it will also load the reporter plugin and
the standard reporter listener plugins. After calling this function
you can do CS_QUERY_REGISTRY() to obtain the singleton instances of
above interfaces. The loading of the reporter and reporter
listener are optional (you can disable it by giving false,false
parameters). This function can be found in include/cstool/initapp.h.
- Changed most apps to use csInitializeApplication(). Also updated
the tutorials. Also changed most apps to use CS_QUERY_REGISTRY
as much as possible (as opposed to CS_QUERY_PLUGIN or
CS_QUERY_PLUGIN_ID).
- Tried to fix the DOS port. Couldn't test if it really works though.

1226 lines of code changed in:

mgeisse 2001-07-25 14:15

- added GetIndexByName() to named object vectors. This works like
FindByName() but returns the index of the object.
- added object merging to iModelData. This can be used to merge all
contained objects into a single one. Animation is not yet handled
correctly.
- fixed a bug in the crossbuilder

213 lines of code changed in:

sunshine 2001-07-25 10:37

Eric Sunshine changed the CVS snapshot and documentation generation
scripts so that these resources are now published via the HTTP protocol
only, rather than via both HTTP and FTP. This was done since SourceForge
plans to discontinue project-specific FTP service.

10 lines of code changed in:

sunshine 2001-07-25 10:28

Eric Sunshine changed the CVS snapshot and documentation generation
scripts so that these resources are now published via the HTTP protocol
only, rather than via both HTTP and FTP. This was done since SourceForge
plans to discontinue project-specific FTP service.

14 lines of code changed in:

sunshine 2001-07-25 09:38

- Now fakes out unixconf.sh with dummy C++ compiler since SourceForge shell
machine no longer has developer tools installed.

- No longer builds and publishes `devapi' documentation since resource
limit on SourceForge shell machine is too low for Doxygen's massive
memory usage.

11 lines of code changed in:

philwyett 2001-07-24 23:13

Fixed VFS plugin load failure

1 lines of code changed in:

jorrit 2001-07-24 15:10

Brighter lights.

6 lines of code changed in:

jorrit 2001-07-24 15:05

Added new 'viewmesh' tool which allows one to quickly load a mesh
factory and view one instance of it in a room. It accepts four
parameters of which the last three are optional:
- The first parameter is the VFS filename of the mesh factory.
For example: /lib/std/sprite1
- The second parameter is the filename of the texture to wrap on
the mesh. Example: /lib/std/spark.png
- The third parameter is the name of the material to which the
above texture will be assigned. This must correspond with
the name of the material that is mentioned in the mesh
factory itself (i.e. /lib/std/sprite1).
Example: spark
- The fourth parameter is a scale factor. Default is 1.

503 lines of code changed in:

jorrit 2001-07-24 14:46

- Made VFS, G3D, G2D, and Console members in csSystemDriver
private. Eventually they need to be removed. This is step one
to check if something is still using those variables.
- Made BugPlug more robust so it can handle the case where there
is no G3D.
- All canvases (in video/common/graph2d.cpp) will now listen
to cscmdSystemOpen and cscmdSystemClose. On receiving those
messages Open() and Close() are called. This removes the need
for the system driver to have explicit knowledge about G2D
and G3D in order to open or close those plugins.
This has one current consequence though: Open() will no longer
get a valid title so we need another way to set the title of
the canvas.
- Another important consequence is that the order in which
plugins get cscmdSystemOpen messages is undefined. This means
that you cannot depend on G3D/G2D being open in the open
message of another plugin! In the past this was possible
because G3D and G2D were explictely opened BEFORE all the other
plugins. This seems to work ok but this can be because the
Open messages are sent in the right order already (i.e. G3D
and G2D plugins are loaded early so this could be the case).
But it is not good to depend on this!
- Close() is called in the same order as Open() and there we
have a problem. The engine::Close handler is called after the
G3D::Close handler and this causes a crash because the engine
will then start unregistering materials and textures. This
seems to cause a crash at exit but at the moment I'm not sure
yet how to solve this and why exactly it crashes. Will
investigate later.
- Protected the canvases so that it is now safe to call Open/Close
multiple times. Did this by adding is_open flag in csGraphics2D.
- All 3D renderers will now also listen to cscmdSystemOpen and
cscmdSystemClose.
- Because of the above changes the system driver no longer has
the internal G2D and G3D pointers. It still keeps pointers
to Console and VFS for other reasons. Those will be removed
later.

213 lines of code changed in:

jorrit 2001-07-24 10:59

- Further work on the decomposition of the system driver.
- The iObjectRegistry in the system driver is now more complete.
You can now register and unregister objects to it.
- The system driver will now register the
plugin manager (iPluginManager), the commandline parser
(iCommandLineParser), and the config manager (iConfigManager).
In the future this registration will have to be done by another
entity.
- Removed iSystem::GetCommandLine(). Use the object registry
instead to get the commandline like this:
iCommandLineParser* cmdline = CS_QUERY_REGISTRY (object_reg,
iCommandLineParser);
- Removed iSystem::GetConfig(). Use the object registry instead
to get to the config manager (iConfigManager).

219 lines of code changed in:

jorrit 2001-07-24 08:11

Update.

55 lines of code changed in:

philwyett 2001-07-23 22:18

Updated winlibs version num and links. Should have
done this at the time, sorry my bad.

3 lines of code changed in:

philwyett 2001-07-23 22:10

Re: Bug report: #441226

Changed to add "(32 bit)" to where spec'ed for WIndows
as to avoid people thinking CS will run on 16 bit version
of Windows.

5 lines of code changed in:

philwyett 2001-07-23 19:38

Fixed redefinition of a function param

1 lines of code changed in:

sunshine 2001-07-23 19:25

Repaired several `overfull hbox' and `underfull hbox' warnings reported by
TeX for the Texinfo documentation.

30 lines of code changed in:

jorrit 2001-07-23 15:54

- Continued work on the decomposition of the system driver. The
following items were performed:
- Added iObjectRegistry interface to iutil. In the future there
will be an implementation of this interface that will be used
to register many common CS global objects (like the plugin
manager, commandline manager, config manager, ...). At these
moment these facilities are all given by iSystem but in the
future iSystem will go away so iObjectRegistry will replace
that. The object registry also supports the notion of 'tags'.
These tags will in the future be used to replace the current
FuncID system that is used by the plugin system.
- csSystemDriver now implements iObjectRegistry. This is a
temporary measure until there is a sufficient stand-alone
implementation of iObjectRegistry. Note that the iObjectRegistry
implementation in csSystemDriver is incomplete. It is only
there as a placeholder to be able to get the plugin manager (see
later).
- Added iSystem::GetObjectRegistry(). Use this function now
to get the object registry. Later the object registry will
be obtained using other methods.
- Added CS_QUERY_REGISTRY define to query an object from the
object registry. The first parameter is the object registry
implementation. The second parameter can be either a tag
name or an interface name. There is also CS_QUERY_REGISTRY_FAST
which is a fast version (similar to SCF_QUERY_INTERFACE_FAST).
- Added iPluginManager to isys. This interface represents the
entity in CS that manages plugins. Currently this is implemented
by csSystemDriver. To get the plugin manager you now do
iPluginManager* plugin_mgr = CS_QUERY_REGISTRY (object_reg,
iPluginManager);
iSystem no longer directly implements all the plugin related
functions. The macros CS_LOAD_PLUGIN, CS_QUERY_PLUGIN and others
have all been modified to use iPluginManager instead of
iSystem. So where you would do:
iVFS* vfs = CS_QUERY_PLUGIN (system, iVFS);
you must now do:
iObjectRegistry* object_reg = system->GetObjectRegistry ();
iPluginManager* plugin_mgr = CS_QUERY_REGISTRY (object_reg,
iPluginManager);
...
iVFS* vfs = CS_QUERY_REGISTRY (plugin_mgr, iVFS);
It is probably easiest to just store object_reg and plugin_mgr
together where you are also storing the iSystem pointer.
Don't forget to include "isys/plugin.h" and "iutil/objreg.h".
- Fixed all apps and plugins in CS that I could compile. Also
tried to fix the others but no guarantees.

829 lines of code changed in:

miklby 2001-07-23 06:09

- pttex.cpp: Bug hunting. if EngineProcTex::Animate(),
changed reference to csSector to iSector. Squashes bug
in bot cam. Changed reference from csMeshFactoryWrapper
to iMeshFactoryWrapper. This squashes a crasher that was
occuring in 16bpp software renderer. Also corrected
reporting about speed of the metaballs, and switched on
the lighting for the metaballs so the texture can be seen.
Note: After a little experimentation, it seems to me the
CS_TEXTURE_PROC_ALONE_HINT flags dont seem to be
necessary. I have not removed them, but if needed, they
could possibly be removed. Further testing on other
platforms would be required.

- ptlab.cfg: Decrease the size of the metaballs and the
window size. Makes the mwetaballs clearly visible and
the window decrease is to allow the console messages
to be seen during initialization (and to be considerate
to those few individuals that are still on 640x480 res).
Knocked the iso_level down ( increases size slightly,
but also gives a more 'blobbier' effect ;), and
icreased the speed slightly.

- sproctex.cpp (simplept tutorial): Added
CS_TEXTURE_PROC_ALONE_HINT flag the the
procedural texture. This stops it from crashing
in 3d software mode. *WARNING* If this causes
simplept to crash under other renderers (eg, opengl)
then please let me know, and I willrevert this patch
and look closer at the problem. AFAIK the procedural
texture in this case is truly alone, so the hint is
probably valid in this instance.

1 lines of code changed in:

philwyett 2001-07-23 01:32

Added csfgen to VC++ global build process.

Fixed error i.e. csfgen's lack of a csSystemDriver pointer.

5 lines of code changed in:

philwyett 2001-07-22 23:17

Added libttf i.e. FreetType linker flag.

3 lines of code changed in:

jorrit 2001-07-21 22:31

Made floors and ceilings all use the same texture plane.

96 lines of code changed in:

jbit 2001-07-21 13:41

Extended instructions for setting up external projects.

6 lines of code changed in:

jbit 2001-07-21 13:17

Static reg. hint no longer necessary.

0 lines of code changed in:

wouter 2001-07-21 12:38

Adjusted the cosinusfactor of the wooden floors and ceilings in the partsys
level. Wood is grainy, and reflects the light from more directions, than
say, hard plastic. Thus a higher cosinusfactor is in order, and looks nicer.

36 lines of code changed in:

wouter 2001-07-21 12:19

Adjusted lighting in the partsys level so that lights no longer shine on
exits of neighboring rooms. This looks bad, so I reduced the radius.

6 lines of code changed in:

mgeisse 2001-07-20 16:54

fixed some compilation problems

8 lines of code changed in:

jorrit 2001-07-20 16:34

Update.

11 lines of code changed in:

mgeisse 2001-07-20 16:28

made the following changes:
- mdltest accepts a file name to load a model file. Currently it only uses the
3ds importer for this. Finally, it should use the converter-multiplexer instead.
- the model crossbuilder now takes an iModelDataObject as parameter
instead of an iModelData
- fixed a bug in the 3ds importer

67 lines of code changed in:

jorrit 2001-07-20 16:16

Update.

4 lines of code changed in:

jorrit 2001-07-20 16:09

- Added CSVAR_STRING for the csVariantType enum. This allows iConfig
to use string type options. Made csVariant safer by not allowing
access to the variable anymore. Instead use Set<Type>()
and Get<Type>(). Fixed all plugins that implemented iConfig
for this change. Get<Type>() will also fail (using CS_ASSERT)
if type doesn't match.
- Added ChangeDimension() to csGraphics2D. This is a virtual function
that is only accessible to implementations of csGraphics2D
(canvases) and is called whenever the width/height changes
(through the config interface). Specific canvas implementations
can do their own processing in that function to actually change
the size of the canvas.
Also added ChangeDepth() and ChangeFullscreen().
Note that none of the canvases currently override this method
so calling any of these routines after the canvas is already
Open() will most likely fail horribly.
- Removed the -mode,-depth, and -fs commandline options from the
system driver and moved them to the canvases (in
plugins/video/canvas/common/graph2d.cpp). csGraphics2D now
implements iConfig through which these settings can be queried.
The system driver will now treat these options like all
plugin specific options (i.e. not). This change has a few
consequences:
- The windows driver will no longer switch to non-fullscreen
when an alert appears in fullscreen mode. This needs to be
fixed.
- The FrameWidth, FrameHeight, Depth, and FullScreen variables
are removed from SysSystemDriver which means that apps
have to store them on their own if they need them.
- iSystem::GetSettings() has been removed. Instead you should
ask the canvas (G2D) for the appropriate values.
This is a fairly dangerous modification and I could only test
the MingW port (which means the ddraw and OpenGLwin canvases).
Please let me know if there are problems.

393 lines of code changed in:

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