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Summary Period: 1999-05-23 to 1999-05-19 (Commits 95-144 of 12744)
Removed reason for crash, if standard.zip is outdated and contains no logo.
2 lines of code changed in:
Proper casting.
2 lines of code changed in:
Changed data directory to be outside of CS
2 lines of code changed in:
DO.DEP now doesn't require arguments
6 lines of code changed in:
Small changes
1 lines of code changed in:
DO.DEP now doesn't require arguments
1 lines of code changed in:
Fixed to allow them AT LEAST to compile. Somebody broke them VERY VERY bad.
36 lines of code changed in:
DO.DEP now doesn't require arguments
4 lines of code changed in:
Small changes
21 lines of code changed in:
Entry point for executables
24 lines of code changed in:
Several changes required to build using GNU Make.
Added SetMouseCursor support (in IWin32System interface).
The entry point have been split into dllentry.cpp (for dynamic
libraries) and exeentry (for executables).
240 lines of code changed in:
Added #define for "main" as "csMain". Having both "main" and "csMain"
at the same time is bad (programs with "main" are supposed to be console apps)
6 lines of code changed in:
Small changes required by win32vc.mak
8 lines of code changed in:
Submakefile for building under Win32 using GNU Make
78 lines of code changed in:
Added support for static linking
Re-vamped support for SetMouseCursor; not fully tested yet
220 lines of code changed in:
Scripts for building under Windows 95/NT
0 lines of code changed in:
Added "apps" target
9 lines of code changed in:
Update.
12 lines of code changed in:
Fix for -noshm option.
2 lines of code changed in:
Patch for FreeBSD (Andrew Kenneth Milton).
5 lines of code changed in:
Fixed large memory leak while looking at curves or sprites.
2 lines of code changed in:
Patch from Denis Dmitriev which dramatically improves precalculated lightmap
quality.
6 lines of code changed in:
SVGAlib driver works correctly now.
8 lines of code changed in:
Denis Dmitriev implemented SetMousePosition for OpenGL/win. This
allows 'freelook' to work.
13 lines of code changed in:
Bugfix which should allow the correct display of the startup console.
1 lines of code changed in:
Small patch for FreeBSD (Brian Haskin).
2 lines of code changed in:
Update.
35 lines of code changed in:
Bug fix which should allow the startup console to work correctly
on doublebuffered display (like the DDraw driver).
2 lines of code changed in:
Disabled bots by default (to prevent random crashes). You can
still enable them with '-bots'.
4 lines of code changed in:
Added code to properly figure out if the texture is transparent, and
set the alpha channel for appropriate pixels. The bitmap
is then passed to OpenGL with alpha.
11 lines of code changed in:
Added proper support for partially transparent textures; needed to
enable blending and set the proper blending mode.
8 lines of code changed in:
Added changes from Gary Haussmann to the windows version
(Fonts and 2d Sprites)
103 lines of code changed in:
Added changes from Gary Haussmann to the windows version
0 lines of code changed in:
New bugs.
19 lines of code changed in:
Fixed compilation errors on Unix.
3 lines of code changed in:
Bug fixed in 32-bit unlighted scanline drawers.
1 lines of code changed in:
Don't do texture cache if lighting is disabled.
DrawPolygonQuick also honors the lighting flag now. If lighting
is disabled curves, sprites, and gouraud shaded triangles will no
longer be gouraud shaded.
28 lines of code changed in:
Moved common functionality for gouraud shaded triangles into
one function (this is used by sprites, curves and gouraud shaded
polygons).
13 lines of code changed in:
Small changes.
16 lines of code changed in:
Update. Removed a bug. Clarified others.
53 lines of code changed in:
IVCON based format conversion - not interfaced
7 lines of code changed in:
Added extra object/source file requirements for glx2d: now it also
requires certain OpenGL 3D object files to satisfy link requirements
(mostly for texture handling).
6 lines of code changed in:
Added support for drawing 2D sprites, by stealing a lot of code
from the openGL 3D rasterizer.
44 lines of code changed in:
Added a local texture cache to the 2D class, in order to hold
textures/sprites for 2D use. Also had to include a few 3D opengl
files!
6 lines of code changed in:
Oops. We don't actually need an origin offset if the Height != BytesPerChar.
the GLX2D driver will compensate for this already. Removed offset in
the font data.
1 lines of code changed in:
Modified the 'flip' code, which flips bitmap data from Crystal
space format into OpenGL style format. When character height did
not match the total character size (some fonts have blank padding)
the wrong region of data was flipped. The code was modified to
use the Height data member instead of the BytesPerChar data
member to figure out the region to flip.
Also offset the character if font Height != font BytesPerChar. This
compensates for some shifting of characters.
8 lines of code changed in:
Modified character drawing to correctly position characters
on the screen--previously they were shifted up by the font height.
Current raster positioning of characters is sensitive to rounding
errors (see the code!) so there may be a need to modify this further...
7 lines of code changed in:
Fixed the x2d driver so that there is no longer an error when opening the
window offscreen. Also, fixed a related memory leak when using XSHM.
8 lines of code changed in:
Added a few more bugs
34 lines of code changed in:
Updated to current status.
153 lines of code changed in:
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