Commit Log (Page 96 of 255)

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Summary Period: 2002-04-02 to 2002-03-26 (Commits 7945-7994 of 12744)

jorrit 2002-04-02 12:08

Update.

52 lines of code changed in:

jorrit 2002-04-02 11:40

sMD5 name generation for lightmaps/cache now uses the name
of the mesh wrapper and containing sector to guarantee more
uniqueness. Previously the name of the csThing itself was used
but this is almost always NULL.

20 lines of code changed in:

jorrit 2002-04-02 11:26

Changed csBezier2 constructor to a static 'Initialize()' function.

10 lines of code changed in:

jorrit 2002-04-02 11:18

Temporarily disabled the experimental quaddiv in the landscape
engine again because there seem to be some problems with it.

3 lines of code changed in:

jorrit 2002-04-02 10:32

Update.

2 lines of code changed in:

jorrit 2002-04-02 10:31

Fixed curved surfaces so that they render again after Norman
removed the call to GetBezierCache().

10 lines of code changed in:

sunshine 2002-04-02 08:26

Cleaned up comment.

3 lines of code changed in:

sunshine 2002-04-02 08:15

Eliminated several overfull and underfull `hbox' warnings reported by TeX
for msdos.txi and qtaws.txi.

12 lines of code changed in:

sunshine 2002-04-02 07:25

Fixed chkogl.sh so that it no longer yells at people if they don't have
OpenGL installed. There is no valid reason for yelling at and confusing
people just because an optional component is absent.

4 lines of code changed in:

sunshine 2002-04-02 07:17

Fixed formatting of the help message for memory.mak and isoload.mak.

8 lines of code changed in:

sunshine 2002-04-02 07:09

Fixed a problem which caused a host of HTML pages in the user manual to be
blank. The culprit was a missing closing brace '}' for an @emph directive
in msdos.txi.

29 lines of code changed in:

cbayle 2002-04-01 00:21

Added $MACHINE error message for not found arch

1 lines of code changed in:

norman 2002-03-30 21:20

fixed destruction of csSuperLightMap

16 lines of code changed in:

norman 2002-03-30 20:56

- fixed a crasher - in DrawPolygonSingleTexture was a case where lm_queue was not checked to own the data (reproducable crasher by running few times through the fountain in flarge)
- removed a printf ("dang\n") in gl extensions detection routine

5 lines of code changed in:

matzebraun 2002-03-30 11:00

fixed a bug that prevented going to edit mode in csdemo... Jorrit please check - I assume it isn't done correctyl

4 lines of code changed in:

philwyett 2002-03-30 07:08

Fixed Windows Procedure callbacks which were causing
initial crasher of simpvs under Windows. The Window(s) will
now successfully create however there are still many issues
to be resolved i.e.

- Two windows - No destruction of parent.
- GL not rendering textures corectly under simpvs under Windows.
- Linux lockup issues.

Work is progressing... ;)

7 lines of code changed in:

wouter 2002-03-29 19:56

Small optimization.

24 lines of code changed in:

wouter 2002-03-29 16:51

This commit has quaddiv_enabled=true; so that the new quadtree based
terrain LOD is enabled by default. The FPS is now the same as the
fps with it disabled, for me.

37 lines of code changed in:

norman 2002-03-29 16:46

fixed order of initialization and initialized uninitialized vars

52 lines of code changed in:

norman 2002-03-29 16:44

removed unused vars

8 lines of code changed in:

norman 2002-03-29 16:44

removed unsused vars

2 lines of code changed in:

wouter 2002-03-29 16:38

Optimized terrfunc quaddiv tree drawing; for me it is now more than twice
as fast as it was. It is still slower than the terrfunc original, as it
does not cache the normals generated.

279 lines of code changed in:

norman 2002-03-29 16:30

now uses the new _ARRAY static var declaration macro

2 lines of code changed in:

norman 2002-03-29 16:29

extended the static variable declaration macros with an _ARRAY version that differs in the destruction process only (that caused the opengl renderer to crash at exit - at least this was one reason)

102 lines of code changed in:

norman 2002-03-29 13:25

csEmitFixed now exposes the implemented iEmitFixed interface, hinted by Florian Vielhauer <FloViel@web.de>

1 lines of code changed in:

norman 2002-03-29 02:20

additional compilation notes

5 lines of code changed in:

norman 2002-03-29 02:04

removed additional download location since this has the old stuff

1 lines of code changed in:

norman 2002-03-29 02:01

updated build instructions for djgpp - mentioned files are not all on sunsite yet since i have no access and have to wait for jorrit (or someone else) to do it.

58 lines of code changed in:

jorrit 2002-03-28 14:07

Bugfix.

1 lines of code changed in:

ate 2002-03-28 13:49

Modifications to optimized DrawPolygonMesh.
To use DrawPolygonMesh just type FASTMESH() inside
PARAMS section.
This optimizations are good for High polygon models (a few
thousand faces) and work even better if the number of materials
is keeped low (1 is perfect, after that performance goes down)

Issues:
1) Keep in mind this optimizations have high memory requirements.
There are a lot of buffers, so use it carefully.
2) First time the mesh is viewed it has to calculate the poly buffer,
so it takes 1-2 secs to draw. I think polybuffers can be precalc
before the mesh has to be drawn for 1st time, so perhaps that could
be a good way to avoid the "frozen seconds"

Known Bugs:
- The mesh have to be lighted, otherwise it crashes
- Dunno exactly why, but for high poly models fog doesn't
draws correctly, but it works perfect for my 1000 faces sphere :)


Known Bugs 2: The one that will make Jorrit kills me :)
I haven't updated the flush transforms, so it still
flushes the lightmap queues for every draw :|, but well
i had to meet the 0.94 deadline, so...

Unknown Bugs:
- As the title says, they're unknown... so i don't have
any idea, but i'm pretty sure they're there, waiting...

1981 lines of code changed in:

ate 2002-03-28 13:43

difications to optimized DrawPolygonMesh.
To use DrawPolygonMesh just type FASTMESH() inside
PARAMS section.
This optimizations are good for High polygon models (a few
thousand faces) and work even better if the number of materials
is keeped low (1 is perfect, after that performance goes down)

Issues:
1) Keep in mind this optimization have high memory requierements.
There are a lot of buffers, so use it carefully.
2) First time the mesh is drawn it has to calculate the buffers, so
it takes 1 second or 2

Known Bugs:
- The mesh have to be lighted (to have lightmaps) otherwise it crashes.

- Dunno exactly why, but for high poly models fog doesn't
draws correctly, but it works perfect for my 1000 faces sphere :)


Known Bugs 2: The one that will make Jorrit kills me :)
I haven't updated the flush transforms, so it still
flushes the lightmap queues for every draw :|, but well
i had to meet the 0.94 deadline, so...

Unknown Bugs:
- As the title says, they're unknown... so i don't have
any idea, but i'm pretty sure they're there, waiting...

206 lines of code changed in:

jorrit 2002-03-28 13:35

Applied a patch from Loic Dachary for improved diagnostics
when loading plugins (findlib.cpp).

78 lines of code changed in:

jorrit 2002-03-28 13:08

Fixed the software version of DrawPolygonMesh() so it correctly
sets do_fullbright to false before calling DrawPolygon. This
bug would cause the stairs in flarge sometimes to be full
bright.

5 lines of code changed in:

jorrit 2002-03-28 11:00

Added author.

1 lines of code changed in:

jorrit 2002-03-28 10:59

Update.

535 lines of code changed in:

jorrit 2002-03-28 09:47

Update.

2 lines of code changed in:

jorrit 2002-03-28 08:53

Reverted part of 'res' changes to the lightmap checker because
they cause big problems.

3 lines of code changed in:

norman 2002-03-27 23:50

removed debug output

0 lines of code changed in:

norman 2002-03-27 23:49

slparse.cpp.h is now named slp.hpp. this is because on dos slparse.cpp.h would be too long and not valid due to the two "." in the filename. beside this djgpp version of bison creates a .hpp file. if you have a better idea how to come around this (some magic bison options ?) let me know.

1786 lines of code changed in:

res2002 2002-03-27 22:49

lighting for a polygon is again always calculated,
even if the renderer can't handle the lm

1 lines of code changed in:

res2002 2002-03-27 22:47

cosmetic change

1 lines of code changed in:

res2002 2002-03-27 22:46

fixed an infinite recursion

1 lines of code changed in:

res2002 2002-03-27 22:44

lighting for a polygon is again always calculated,
even if the renderer can't handle the lm

11 lines of code changed in:

matzebraun 2002-03-27 21:44

optimisation working better now

65 lines of code changed in:

norman 2002-03-27 20:47

awsSource and awsSlot were never SCF_CONSTRUCT'ed. this caused the crash in awsTimer for instance (by clicking the scrollbar handle twice)

2 lines of code changed in:

jorrit 2002-03-27 09:53

Updates for release 0.94 of CS.

10 lines of code changed in:

norman 2002-03-27 07:32

renamed multiplex to ieplex

1 lines of code changed in:

norman 2002-03-27 07:29

renamed multiplex to ieplex due to filename limits

229 lines of code changed in:

matzebraun 2002-03-26 17:12

fixed farplane

1 lines of code changed in:

matzebraun 2002-03-26 14:03

added a farplane command to walktest

12 lines of code changed in:

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