Commit Log (Page 169 of 255)

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Summary Period: 2001-03-15 to 2001-03-09 (Commits 4295-4344 of 12744)

philwyett 2001-03-15 15:05

Fixed on exit errors under VC6 builds/Windows

Removed cleanup function from app and moved
delete System; to apps destructor.

1 lines of code changed in:

jorrit 2001-03-15 14:01

- Let csShadowIterator implement iShadowIterator.
- Let csShadowBlock implement iShadowBlock.
- Let csShadowBlockList implement iShadowBlockList.

121 lines of code changed in:

jorrit 2001-03-15 08:28

Update.

4 lines of code changed in:

norman 2001-03-15 00:02

fixed the crashes that occured when farplanes were used (overlooked the problem a few times before i realized whats going on !)

4 lines of code changed in:

norman 2001-03-14 23:59

fixed GetFarPlane

1 lines of code changed in:

jorrit 2001-03-14 21:01

Fixed a bug in csRenderView. IncRef() should be DecRef(). Thanks
to Norman Kramer for spotting this.

5 lines of code changed in:

philwyett 2001-03-14 17:58

Changed Visual C++ service pack recommendation to 5

1 lines of code changed in:

philwyett 2001-03-13 17:22

Added 'int ApplicationShow; to fix VC6 compile error and
the CS OpenGL driver working. This is a HACK and by no
means an optimal solution, but to get the VC6 port compiling
again it will do.

I am currently re-investigating Win32 System driver on how to
fix the overall problems better - Everyone happier now? :-)

1 lines of code changed in:

jorrit 2001-03-13 11:54

Update

2 lines of code changed in:

jorrit 2001-03-13 11:53

Reverted a patch from Philip Wyett because this causes OpenGL on MingW
not to open windows anymore.

3 lines of code changed in:

jorrit 2001-03-13 08:09

Update.

12 lines of code changed in:

philwyett 2001-03-13 05:36

Fixed VC6 compile error in 'plgengine', created by move
of 'int ApplicationShow;'. Modification was made to SCF
interface to allow correct usage of it and leaving Martins
intention of being able to create apps without 'cssys'
intact.

2 lines of code changed in:

sunshine 2001-03-13 00:51

Applied a patch to Squawk from Michael H. Voase <mvoase@midcoast.com.au>
which allows the camera to be moved forward and backward.

3 lines of code changed in:

sunshine 2001-03-13 00:40

-*- Performed some rewriting of material recently added to simple.txi.

-*- Eliminated an `overfull hbox' warning reported by TeX for
tutorial/map2cs/step3.txi.

36 lines of code changed in:

sunshine 2001-03-12 21:49

Automated Texinfo @node and @menu repair.

2 lines of code changed in:

jorrit 2001-03-12 21:26

- Added a new constructor csFrustum with which you can create
a frustum that already has place for the right number of vertices
but the vertices are not initialized yet.
- Added new csVector3 and csVector2 Set() routine that accepts
another csVector3 or csVector2 respectively.
- Did more work on cleaning up the shadow frustum code in order
to make it easier to make it SCF interfaces. For example,
csShadowFrustum is now completely private to the shadow block
classes.

182 lines of code changed in:

mgeisse 2001-03-12 20:23

added a 'minimum app' section to the tutorial

23 lines of code changed in:

mgeisse 2001-03-12 20:01

moved the 'ApplicationShow' variable from cssys to cswin32exe, so you can
create applications that don't use cssys

2 lines of code changed in:

mgeisse 2001-03-12 20:00

update to the map2cs tutorial

18 lines of code changed in:

mgeisse 2001-03-12 19:32

did a small update in the win32 docs

4 lines of code changed in:

mgeisse 2001-03-12 16:55

fixed a bug in the system driver

1 lines of code changed in:

jorrit 2001-03-12 06:57

Update.

16 lines of code changed in:

sunshine 2001-03-11 22:27

Fixed an error in the `motion-anim' rule in mapfmt.txi.

2 lines of code changed in:

sunshine 2001-03-11 21:35

Applied patches to mdl2spr from Matt Keith <keith@www.keithcom.com> which
allow mdl2spr to generate sprite files which conform to the new mesh
plugin architecture.

3 lines of code changed in:

sunshine 2001-03-11 21:21

Update.

3 lines of code changed in:

jorrit 2001-03-11 21:13

- Added interfaces iShadowBlock, iShadowBlockList, and iShadowIterator.
These will be used by the iShadowSystem. Extended iShadowSystem,
iShadowCaster, and iShadowReceiver a bit.
- Changed the csShadowIterator a bit so that it will be easier
to let it implement iShadowReceiver. The basic idea is that
csShadowFrustum must become a private concept of the shadow
blocks and that only csFrustum is used.

126 lines of code changed in:

sunshine 2001-03-11 21:04

Fixed formatting of help message.

1 lines of code changed in:

philwyett 2001-03-11 20:54

Added new RLE plugin to workspace

FYI: Project file will be generated by
auto generation process either later
tonight or tomorrow when CRON runs.

16 lines of code changed in:

philwyett 2001-03-11 20:29

Fixed redefinition compile error in VC6.

Note: VC6 does not allow decleration of
the same type twice or more in a function
i.e.

void foo()
{
for (int i = 0 ; ; )
{
...
}

for (int i = 0 ; ; )
{
...
}
}

1 lines of code changed in:

sunshine 2001-03-11 20:08

Fixed some Texinfo mark-up problems in win32.txi.

11 lines of code changed in:

norman 2001-03-11 19:08

renamed avi codec classnames from codec.* to codec.avi.*

7 lines of code changed in:

norman 2001-03-11 19:06

added entry for rle codec

4 lines of code changed in:

norman 2001-03-11 19:04

new avi codec for RLE encodings

359 lines of code changed in:

norman 2001-03-11 19:03

changes to reflect iAVICodec introduction

7 lines of code changed in:

norman 2001-03-11 19:02

added iAVICodec interface, csAVI now handles formatextension

136 lines of code changed in:

norman 2001-03-11 19:00

removed iCodec interface and replace it with iAVICodec that lives in plugins/../format/avi

0 lines of code changed in:

jorrit 2001-03-10 21:43

Added interfaces iShadowSystem, iShadowCaster, and
iShadowReceiver. These new interfaces will be the basis for
a system to replace CheckFrustum.

90 lines of code changed in:

jorrit 2001-03-10 21:12

Cleaned up layout in DDG loader and also made a small fix
in csTerrainWrapper constructor declaration.

6 lines of code changed in:

philwyett 2001-03-10 15:41

Expanded Visual C++ 5 notes a touch, to better
explain the link bug etc. A Win32 docs work in progress...

15 lines of code changed in:

thieber 2001-03-09 22:03

Separated the Loader from the actual data storage. This will allow
easy saving of modified data, and conversion to other formats like
binary formats.

2 lines of code changed in:

jorrit 2001-03-09 21:48

Update.

18 lines of code changed in:

sunshine 2001-03-09 20:45

More filename case fixing.

1 lines of code changed in:

sunshine 2001-03-09 20:43

Fixed filename case for #include.

1 lines of code changed in:

wouter 2001-03-09 20:36

Fixing another halo bug.

1 lines of code changed in:

philwyett 2001-03-09 15:00

Fixed compile error. Was looking in wrong
place for igraph2D.h

1 lines of code changed in:

wouter 2001-03-09 14:59

Added access methods to iBallState for Radius and Shift and RimSides.
Added Saver plugin code for the ball mesh and ball mesh factory.

7 lines of code changed in:

wouter 2001-03-09 12:50

Added to csutil/util.h the fnction csFindReplace, that copies a string
from source to dest, whilst find&replacing substrings inside.
It will also check destination buffer overflow.

50 lines of code changed in:

wouter 2001-03-09 11:46

Added a method to scf's iFactory: QueryClassID that will return the class
ID of the plugin from which the object originates. Of course this will
cause massive re-compilation, but the header changes require compilation
anyway.

9 lines of code changed in:

wouter 2001-03-09 11:09

nicer API for svrplg

2 lines of code changed in:

wouter 2001-03-09 10:29

typo.

1 lines of code changed in:

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