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Summary Period: 2001-03-15 to 2001-03-09 (Commits 4295-4344 of 12744)
Fixed on exit errors under VC6 builds/Windows
Removed cleanup function from app and moved
delete System; to apps destructor.
1 lines of code changed in:
- Let csShadowIterator implement iShadowIterator.
- Let csShadowBlock implement iShadowBlock.
- Let csShadowBlockList implement iShadowBlockList.
121 lines of code changed in:
Update.
4 lines of code changed in:
fixed the crashes that occured when farplanes were used (overlooked the problem a few times before i realized whats going on !)
4 lines of code changed in:
fixed GetFarPlane
1 lines of code changed in:
Fixed a bug in csRenderView. IncRef() should be DecRef(). Thanks
to Norman Kramer for spotting this.
5 lines of code changed in:
Changed Visual C++ service pack recommendation to 5
1 lines of code changed in:
Added 'int ApplicationShow; to fix VC6 compile error and
the CS OpenGL driver working. This is a HACK and by no
means an optimal solution, but to get the VC6 port compiling
again it will do.
I am currently re-investigating Win32 System driver on how to
fix the overall problems better - Everyone happier now? :-)
1 lines of code changed in:
Update
2 lines of code changed in:
Reverted a patch from Philip Wyett because this causes OpenGL on MingW
not to open windows anymore.
3 lines of code changed in:
Update.
12 lines of code changed in:
Fixed VC6 compile error in 'plgengine', created by move
of 'int ApplicationShow;'. Modification was made to SCF
interface to allow correct usage of it and leaving Martins
intention of being able to create apps without 'cssys'
intact.
2 lines of code changed in:
Applied a patch to Squawk from Michael H. Voase <mvoase@midcoast.com.au>
which allows the camera to be moved forward and backward.
3 lines of code changed in:
-*- Performed some rewriting of material recently added to simple.txi.
-*- Eliminated an `overfull hbox' warning reported by TeX for
tutorial/map2cs/step3.txi.
36 lines of code changed in:
Automated Texinfo @node and @menu repair.
2 lines of code changed in:
- Added a new constructor csFrustum with which you can create
a frustum that already has place for the right number of vertices
but the vertices are not initialized yet.
- Added new csVector3 and csVector2 Set() routine that accepts
another csVector3 or csVector2 respectively.
- Did more work on cleaning up the shadow frustum code in order
to make it easier to make it SCF interfaces. For example,
csShadowFrustum is now completely private to the shadow block
classes.
182 lines of code changed in:
added a 'minimum app' section to the tutorial
23 lines of code changed in:
moved the 'ApplicationShow' variable from cssys to cswin32exe, so you can
create applications that don't use cssys
2 lines of code changed in:
update to the map2cs tutorial
18 lines of code changed in:
did a small update in the win32 docs
4 lines of code changed in:
fixed a bug in the system driver
1 lines of code changed in:
Update.
16 lines of code changed in:
Fixed an error in the `motion-anim' rule in mapfmt.txi.
2 lines of code changed in:
Applied patches to mdl2spr from Matt Keith <keith@www.keithcom.com> which
allow mdl2spr to generate sprite files which conform to the new mesh
plugin architecture.
3 lines of code changed in:
Update.
3 lines of code changed in:
- Added interfaces iShadowBlock, iShadowBlockList, and iShadowIterator.
These will be used by the iShadowSystem. Extended iShadowSystem,
iShadowCaster, and iShadowReceiver a bit.
- Changed the csShadowIterator a bit so that it will be easier
to let it implement iShadowReceiver. The basic idea is that
csShadowFrustum must become a private concept of the shadow
blocks and that only csFrustum is used.
126 lines of code changed in:
Fixed formatting of help message.
1 lines of code changed in:
Added new RLE plugin to workspace
FYI: Project file will be generated by
auto generation process either later
tonight or tomorrow when CRON runs.
16 lines of code changed in:
Fixed redefinition compile error in VC6.
Note: VC6 does not allow decleration of
the same type twice or more in a function
i.e.
void foo()
{
for (int i = 0 ; ; )
{
...
}
for (int i = 0 ; ; )
{
...
}
}
1 lines of code changed in:
Fixed some Texinfo mark-up problems in win32.txi.
11 lines of code changed in:
renamed avi codec classnames from codec.* to codec.avi.*
7 lines of code changed in:
added entry for rle codec
4 lines of code changed in:
new avi codec for RLE encodings
359 lines of code changed in:
changes to reflect iAVICodec introduction
7 lines of code changed in:
added iAVICodec interface, csAVI now handles formatextension
136 lines of code changed in:
removed iCodec interface and replace it with iAVICodec that lives in plugins/../format/avi
0 lines of code changed in:
Added interfaces iShadowSystem, iShadowCaster, and
iShadowReceiver. These new interfaces will be the basis for
a system to replace CheckFrustum.
90 lines of code changed in:
Cleaned up layout in DDG loader and also made a small fix
in csTerrainWrapper constructor declaration.
6 lines of code changed in:
Expanded Visual C++ 5 notes a touch, to better
explain the link bug etc. A Win32 docs work in progress...
15 lines of code changed in:
Separated the Loader from the actual data storage. This will allow
easy saving of modified data, and conversion to other formats like
binary formats.
2 lines of code changed in:
Update.
18 lines of code changed in:
More filename case fixing.
1 lines of code changed in:
Fixed filename case for #include.
1 lines of code changed in:
Fixing another halo bug.
1 lines of code changed in:
Fixed compile error. Was looking in wrong
place for igraph2D.h
1 lines of code changed in:
Added access methods to iBallState for Radius and Shift and RimSides.
Added Saver plugin code for the ball mesh and ball mesh factory.
7 lines of code changed in:
Added to csutil/util.h the fnction csFindReplace, that copies a string
from source to dest, whilst find&replacing substrings inside.
It will also check destination buffer overflow.
50 lines of code changed in:
Added a method to scf's iFactory: QueryClassID that will return the class
ID of the plugin from which the object originates. Of course this will
cause massive re-compilation, but the header changes require compilation
anyway.
9 lines of code changed in:
nicer API for svrplg
2 lines of code changed in:
typo.
1 lines of code changed in:
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