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Summary Period: 2003-01-12 to 2003-01-08 (Commits 10295-10344 of 12744)
milk2spr now uses the normals given by milkshape.
Because CS only allows one normal per vertex the amount of vertices,
I had to add multiple vertices with same coordinates.
The amoiunt of vertices is nearly tripled.
This results in much larger model files.
1 lines of code changed in:
milk2spr now uses the vertices given by milkshape.
Because CS only allows one normal per vertex the amount of vertices is nearly tripled.
This results in much larger model files.
77 lines of code changed in:
Silenced some warning messages from ActiveState Perl during configuration
process.
17 lines of code changed in:
Update.
6 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
690 lines of code changed in:
- some comments about delay loading
10 lines of code changed in:
- memdebug.cpp compiles again on MSVC
- MSVC6 projects now have 'ExtensiveMemDebug' configuration as well
- added facility to msvcgen to support DLL delay loading
- JNG plugin now checks first 8 bytes of the supplied data for the MNG/JNG
sig before invoking libmng
54 lines of code changed in:
Fixed various outdated information throughout the documentation.
Still a lot of work to do however.
383 lines of code changed in:
Added GetReverseAction() to get whether the current action is operating
in reverse or not.
12 lines of code changed in:
Fixed the rapid plugin for the new methods in iPolygonMesh.
3 lines of code changed in:
- Fixed a problem in genmesh where
iObjectModel->GetPolygonMeshColldet() was not returning the
polygon mesh implementation of the object.
- Also fixed Doxygen comments in iPolygonMesh for the two new
methods (deformation).
- Fixed the unit tester in csgeom for the new methods.
13 lines of code changed in:
Fixed Doxygen comments for new methods in iPolygonMesh.
12 lines of code changed in:
Fix
1 lines of code changed in:
Manual update
3 lines of code changed in:
Updated docs to reflect a new versions of msvc_libs
6 lines of code changed in:
Changed lib MSVC links with from png.lib to libpng.lib
1 lines of code changed in:
Fix - No more comment as this is just not paying attention!
6 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
9 lines of code changed in:
added new polygon mesh methods
3 lines of code changed in:
added new polygon mesh methods
10 lines of code changed in:
Adding 2 methods to iPolygonMesh
virtual bool IsDeformable () const = 0;
virtual uint32 GetChangeNumber() const = 0;
6 lines of code changed in:
Added long forgotten 'hosted by sunsite' link.
3 lines of code changed in:
indent is what i want to do
231 lines of code changed in:
to in
dent is m
y th
ing
23 lines of code changed in:
to indent is my thing
29 lines of code changed in:
/\ /\
\> born to indent </
46 lines of code changed in:
I (\/) to indent
\/
167 lines of code changed in:
- Made the calling of the movable callbacks safe so that they now
can delete themselves from the movable. This basically amounts
to walking the callback list in reverse order.
- Changed the loops in all iLightCallback functions to go in reverse
order instead of the solution that is now used.
- Added iLight parameter to the functions in iLightCallback. That
way you can use the same callback instance for listening to
multiple lights at once.
- Added iObjectWatcher interface. This is a new system so that you
can easily watch a number of objects at the same time. Currently
this system supports lights and movables.
- Added iEngine->CreateObjectWatcher(). This will create an empty
object watcher for your own personal use.
- Added csPtrArray. This is a templated array similar to csRefArray.
The main difference is that no reference counting is used.
The difference with csVector is that csPtrArray is type-safe.
755 lines of code changed in:
added the GetBitArray() to get the full array so specialized (sequential) manipulations/reading can be done without the overhead of calling for individual bits
6 lines of code changed in:
Forgot history addition yesterday.
4 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
4 lines of code changed in:
Forgot to add this file to CVS.
0 lines of code changed in:
Small fix. Don't allocate lit_mesh_colors if not needed.
1 lines of code changed in:
Fix
4 lines of code changed in:
Fixed a bug in the genmesh object. It would potentially write
outside array bounds if the number of vertices in the factory
changed after objects made from that factory were being used.
Now the objects will constantly check if the factory is still ok.
31 lines of code changed in:
changed configuration name "ExtensiveDebug" to "ExtensiveMemDebug"
1 lines of code changed in:
Fix
1 lines of code changed in:
- changed param 'type' to 'value' in iDocumentNode::GetNode[s]
10 lines of code changed in:
Added another menu of Actions, to view anims usign SetOverrideAction,
which allows the sprite to run a named animation one time, then auto-reverts back
to whatever action was going on before.
23 lines of code changed in:
Added SetOverrideAction, which allows the sprite to run a named
animation one time, then auto-reverts back to whatever action was
going on before.
Also added SetSingleStepAction, which forces the frame advancing
to never skip key frames no matter how slow the CS framerate is. This
feature already existed, but it was using the looping flag as the flag on
when to single-step the anim also, which is wrong.
10 lines of code changed in:
Added SetOverrideAction, which allows the sprite to run a named
animation one time, then auto-reverts back to whatever action was
going on before.
137 lines of code changed in:
Fixed a bug in the iLight version of IsDynamic(). This caused
pseudo-dynamic lights to be broken since the recent move of thing
outside the engine since that forced the system to use iLight
instead of csLight.
31 lines of code changed in:
fixes negative array index crash
5 lines of code changed in:
Relocate -I /directx references for Win32gcc (Mingw-Msys)
4 lines of code changed in:
Eliminated CFLAGS.INCLUDE
Moved /directx -I references to ddraw.mak, ddraw8.mak
0 lines of code changed in:
Manual update
6 lines of code changed in:
- INC.SYS_CSSYS makefile var
11 lines of code changed in:
- BMP plugin can now read/write 32bit w/ alpha files
44 lines of code changed in:
Regenerated configure with Autoconf 2.57 on Unix to fix the corrupt help
message resulting from 2.56 on Windows.
77 lines of code changed in:
Now uses $(wildcard) to set INC.WIN32SYS.
1 lines of code changed in:
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