Commit Log (Page 36 of 255)

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Summary Period: 2003-02-20 to 2003-02-16 (Commits 10945-10994 of 12744)

matzebraun 2003-02-20 15:10

- Matze removed comments about 8.3 filenames from CS docs. Even djgpp
(which isn't supported anymore) was able to use long names in win9x.

4 lines of code changed in:

matzebraun 2003-02-20 14:23

Matze removed the really unfinished plugins in
plugins/mesh/spr3d/persist/impexp and
plugins/mesh/thing/persist/impexp

3 lines of code changed in:

jorrit 2003-02-20 13:39

Fixed a bug in the engine where it would forget to load the
default culler in one of the IntersectSegment functions. So if
the sector was not visited then this could cause a crash.

4 lines of code changed in:

jorrit 2003-02-20 13:18

New screenshots.

0 lines of code changed in:

jorrit 2003-02-20 13:09

Cleaned up all empty lines in awstest.def. More readable.

0 lines of code changed in:

jorrit 2003-02-20 11:09

- Removed the totally unused csWireFrame class from the engine.
It was not even possible to use it since there was no SCF
API to access it. And it doesn't belong in the engine anyway.
- Removed the obsolete and broken map commands in walktest.

31 lines of code changed in:

jorrit 2003-02-20 10:31

The engine no longer crashes if the camera has a NULL sector.

2 lines of code changed in:

jorrit 2003-02-20 09:51

Apparently in some cases AWS calls g2d->SetClipRect() with a
clipping rectangle that goes outside of screen boundaries. This
can cause crashes when using the software renderer and when drawing
primitives that actually go beyond the screen boundaries but stay
in the clipping rectangle. I don't know enough about AWS to fix
this bug in AWS itself but for now I fixed the problem by
clamping the clip rect in g2d to the size of the screen so it is
now impossible to make the clip rect go outside screen boundaries.

16 lines of code changed in:

jorrit 2003-02-20 08:11

Updated.

7 lines of code changed in:

dentoid 2003-02-20 00:10

Fixed a bug in shader loader causing fragment programs not to load

3 lines of code changed in:

thebolt00 2003-02-19 23:36

Fixed a bug introduced when adding the new light-parameters for the new renderer due to a missing #ifdef CS_USE_NEW_RENDERER

7 lines of code changed in:

thebolt00 2003-02-19 17:15

- M�rten Svanfeldt changed the way lights are handled in new renderer
- Lights now have a influence radius which is different from the
normal radius. Influence radius is the distance at which the light
have 1/256 (or 1/512, 1/1024 it is configurable) of the intensity
in the center. Influence radius is used to determin wheter i light
needs to be used or not to draw on a specific spot.
- The way culling of lights and objects work is changed. An more
in depth description of how it's done is in a comment in Sector::Draw.
- Shadows now use depthfail shadows if we are in the shadow-volume.

223 lines of code changed in:

philwyett 2003-02-19 10:21

Updated configure script from 0.96 to 0.97dev

15 lines of code changed in:

jorrit 2003-02-19 08:51

sFixed a memory leak in the OpenGL renderer.

5 lines of code changed in:

jorrit 2003-02-18 14:14

Fixed.

1 lines of code changed in:

hangman 2003-02-18 13:23

updated bugplug for render3d api changes
fixed Phil Wyetts wrong indent :o)

5 lines of code changed in:

hangman 2003-02-18 13:18

updated bugplug for render3d api changes

11 lines of code changed in:

philwyett 2003-02-18 10:40

- Philip Wyett removed commiter related info from flex skeleton file to
remove it from being generated into skinlex.cpp and creating cvs changes
and conflict.

3 lines of code changed in:

jorrit 2003-02-18 09:55

- Light ID's are now MD5 keys instead of simple numbers. This is
done to solve a bug with multiple regions and light id's not
matching with the cached light id's in the lightmap cache.
This fixes a bug with pseudo-dynamic lights not working if they
are loaded differently from when they were loading at relighting
time.
- Changed iEngine->FindLight(id) to iEngine->FindLightID().
- Changed the engine so it now reports the first 4 objects for which
it couldn't load lighting.

122 lines of code changed in:

jorrit 2003-02-18 08:39

New author.

5 lines of code changed in:

jorrit 2003-02-18 08:38

- Applied a patch from Anders Reggestad <anders@pvv.ntnu.no> which
does the following:
- Fixed the windows implementation of csGetTicks() so it is
MT safe.
- Fixed the unix implementation of csGetTicks() so it no longer
overflows (there was currently an overflow every eight hours).
- Fixed the MacOS/X implementation of csGetTicks() so it is
MT safe.
- Fixed a wrapping bug in the virtual clock.

99 lines of code changed in:

duhprey 2003-02-18 07:53

Added today's changes

5 lines of code changed in:

duhprey 2003-02-18 07:51

Changed renderer to support Carmack's Reverse for capped volumes

28 lines of code changed in:

duhprey 2003-02-18 07:51

Moved the lighting parameters into the MeshObject

4 lines of code changed in:

duhprey 2003-02-18 07:50

Removed itoa in trade for sprintf in gmeshldr

4 lines of code changed in:

duhprey 2003-02-18 07:49

Moved the lighting parameters into the MeshObject
Added capped volumes specified via a flag in iMeshObject

55 lines of code changed in:

duhprey 2003-02-18 07:49

Added capped volumes specified via a flag in iMeshObject

7 lines of code changed in:

pgarceau 2003-02-18 01:56

Noted known bug for some platforms which require win32gcc.mak

4 lines of code changed in:

sunshine 2003-02-18 01:20

Fixed problem reported by <groton@gmx.net> where awstxtbx.cpp could invoke
cursor-- even when cursor==0 when DEL was pressed.

20 lines of code changed in:

cbayle 2003-02-18 00:07

debian related package build changes

3 lines of code changed in:

cbayle 2003-02-17 22:54

work on doc install and config symlink

10 lines of code changed in:

gblock 2003-02-17 21:34

Checking in load library paths note on fix.

10 lines of code changed in:

gblock 2003-02-17 21:25

Committing new revision of OSXInstallPath which actually works. ;)

Details:
- When pathing, we need to walk all paths; this means adding our
install location.
- Long-term, we need to think a bit more about app bundles and
having a components subdirectory in an app bundle for loadable
bundles, and the like.

8 lines of code changed in:

jorrit 2003-02-17 19:51

Fixed a problem in the spr3dldr.cpp with 'char*' being used
instead of 'const char*' to store the result of
GetAttributeValue().

8 lines of code changed in:

matzebraun 2003-02-17 16:05

libxml2 update: worked around memory problems and reverted spr3d loader fix

3 lines of code changed in:

old_belge 2003-02-17 14:06

milk2spr now mentions the correct place of his example: mottest.

3 lines of code changed in:

old_belge 2003-02-17 13:59

Allways test first before you commit.

9 lines of code changed in:

old_belge 2003-02-17 13:47

Mentioned the correct place of mottest.

3 lines of code changed in:

jorrit 2003-02-17 13:39

Update.

217 lines of code changed in:

jorrit 2003-02-17 11:34

Removed an unneeded if() before a delete. Note: C++ is guaranteed to test
for NULL pointers with 'delete' and 'delete[]'. So please don't add unneeded
tests before 'delete'.

1 lines of code changed in:

duhprey 2003-02-17 02:21

Change which stream to use for shadows

1 lines of code changed in:

cbayle 2003-02-17 00:37

Work on lintian warning an error

9 lines of code changed in:

duhprey 2003-02-17 00:34

New version to handle anonymous buffers as well as make the vertex buffers
slightly more efficient

158 lines of code changed in:

duhprey 2003-02-17 00:14

Fix gcc based compiler warnings/problems

14 lines of code changed in:

matzebraun 2003-02-17 00:08

fixed bug in sprite3d loader

3 lines of code changed in:

matzebraun 2003-02-17 00:06

removed const from some functions in iDocumentAttribute, this makes it considerably easier to implement them when you have to construct the elements first from some cache thing

8 lines of code changed in:

cbayle 2003-02-16 23:50

mogrify with /usr/share/pixmaps/cmap.xpm map

185 lines of code changed in:

duhprey 2003-02-16 23:50

One too many passes. This is why I lost half my FPS.

3 lines of code changed in:

hangman 2003-02-16 23:01

optimized using vertex arrays.... queried for vertex array state first and set them back to original state afterwards

71 lines of code changed in:

jorrit 2003-02-16 21:36

Reverted latest font drawing optimization because it messed
up with the OpenGL renderer. It is currently illegal to
set client states outside the OpenGL renderer because the
renderer has a state cache for this. We need to find a better
way to solve this.

10 lines of code changed in:

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