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Summary Period: 2002-07-30 to 2002-07-25 (Commits 8695-8744 of 12744)
Converted simple1 tutorial to use smart pointers. Note that I
only converted the code and not the documentation.
37 lines of code changed in:
- Added simple csRefCount class which does reference counting
without the need for iBase.
- Added csRef class which is a smart pointer class that works
with both iBase and csRefCount pointers. Still in testing
phase!
182 lines of code changed in:
-Even more Cleanups of awsmgr.cpp and awsslot.cpp.
-Fixed several memory leaks
-Fixed several refcount errors
-In the end removing windows and Sinks should work cleanly now
344 lines of code changed in:
Fixed top-level target.
1 lines of code changed in:
Eliminated compilation warning.
0 lines of code changed in:
Eliminated compilation warnings.
2 lines of code changed in:
Eliminated compilation warning.
2 lines of code changed in:
Eliminated compilation warnings.
1 lines of code changed in:
Eliminated compilation warning.
0 lines of code changed in:
Re-added code to set the window procedure which was removed in revision
1.90. This change will probably undo the effect of the 1.90 change, but
that change was bogus and completely disabled the window subclass without
actually addressing the real problem, in addition to introducing incorrect
code.
1 lines of code changed in:
Eliminated compilation warning.
0 lines of code changed in:
Fixed bogus code for retrieving the "old" window procedure.
Eliminated some compilation warnings.
3 lines of code changed in:
Deadline interpretation.
19 lines of code changed in:
Worked around conflict with libjpeg INT32 typedef and incompatible INT32
typedef from some other header.
2 lines of code changed in:
fixed compiling under linux: friend bla needs to be friend class bla. Also Removed an unneeded g3d->FinishDraw in the manager
39 lines of code changed in:
Silenced compiler warning.
4 lines of code changed in:
Committed patch by Mike Handverger to allow creating connection nodes programmatically.
90 lines of code changed in:
Committed the patch from Mike Handverger that allows programmatically creating connection nodes.
24 lines of code changed in:
added abiltiy to unregisters Sinks from Sink Manager
872 lines of code changed in:
cleaned awsManager a little bit up and fixed a memory leak and a RefCount error
65 lines of code changed in:
made aws not crash if it can't find a sink while loading a def file
2 lines of code changed in:
Re-introduced custom memcpy() to fix errors under MSVC 6.
45 lines of code changed in:
Fixed bugfix.
1 lines of code changed in:
Fixed a memory leak in csThing::PreparePolygonBuffer().
6 lines of code changed in:
Silenced some compiler warnings.
14 lines of code changed in:
Changed:
#if 0
...
#elif 0
...
#else 1
...
#endif
Have you got a grin on your face yet? ;)
To:
#if 0
...
#elif 1
...
#else
...
#endif
This even while streaming audio off the net gives me 15 - 20fps increase in walktest, software @ 640x480. Not thoroughly tested for problems yet, but... :)
2 lines of code changed in:
qsqrt () and qisqrt () undefined warnings eliminated. Moved include to qsqrt.h to below include to cssysdef.h.
1 lines of code changed in:
Silenced compiler warnings.
10 lines of code changed in:
Silenced compiler warning.
2 lines of code changed in:
Corrected passed type, silencing compiler warning.
1 lines of code changed in:
Commented and silenced some compiler warnings.
10 lines of code changed in:
Commented and silenced some compiler warnings.
17 lines of code changed in:
Correction.
1 lines of code changed in:
Added a new blender export script (blender2cs.py) written by
Duhprey. This one exports to thing mesh factories and puts
those in a seperate library.
7 lines of code changed in:
In CollisionDetect (); Added DecRef on 'objit', fixing memory leak.
1 lines of code changed in:
Fixed problem reported by Reed Hedges <reed@zerohour.net> where aws.mak
neglected to install awsdef.zip.
5 lines of code changed in:
Code cleanup while familiarizing myself with code.
65 lines of code changed in:
made outline object find nearest intersection, not tested
69 lines of code changed in:
fixed hitbeam after thinking about possible errors
10 lines of code changed in:
Fixed a bug in FORWARD/UPWARD (START command in map files) so
that this now actually works. Keep in mind that both FORWARD
and UPWARD are relative.
7 lines of code changed in:
Fixed a design flaw in csBCTerrObject::FlattenSides ()
3 lines of code changed in:
deleted ray / box tests
added const to an iter.
1 lines of code changed in:
created hitbeam functions
35 lines of code changed in:
removed box / linesegment test.
worked on hit beams
Still need to do normal creation.
Might add a GetInclineNormal for actual collision usage.
1 lines of code changed in:
created HitBeamOutline functions, should work except for the fact that the object code
doesn't do anything to float *pr. Mainly do to the fact that I don't know what it is.
Left on my todo list is a code cleanup, maybe a debug helper, and lighting.
114 lines of code changed in:
Eliminated compilation warnings.
2 lines of code changed in:
Eliminated compilation warnings.
2 lines of code changed in:
Eliminated compilation warnings in ensocket/inet.cpp.
2 lines of code changed in:
Moved #include "cssysdef.h" to allow it to cull warnings under MSVC 6.
1 lines of code changed in:
Eric Sunshine made the following changes to the MingW/MSYS platform
configuration (msys.make and msysconf.sh):
-*- msysconf.sh is now run only once at configuration time, rather than
twice.
-*- msysconf.sh now determines whether or not executables and plugins must
be linked explicitly against libmingwex.a, which is a new library
containing functions such as opendir() (which used to be in
libmingw32.a). Newer interim versions of MingW do not link
automatically against this library, so we must do so explicitly.
-*- Fixed problem with msysconf.sh configuration where CC and CXX were not
defined, thus all of the tests invoked by this script which required a
compiler would fail.
-*- msys.mak will now utilize CS/libs/zlib, CS/libs/libpng, and
CS/libs/libjpeg, if present.
62 lines of code changed in:
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