Commit Log (Page 84 of 255)

back to main page

Pages: << Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 Next >>

Summary Period: 2002-07-15 to 2002-07-05 (Commits 8545-8594 of 12744)

jorrit 2002-07-15 15:48

Removed a few ^M chars.

41 lines of code changed in:

philwyett 2002-07-15 15:05

Fixed compile error under Linux, whic WizKidFBI found.

1 lines of code changed in:

jorrit 2002-07-15 09:33

Reverted my own reversion of graph2d.cpp. Don't know why it didn't
work at first.

40 lines of code changed in:

jorrit 2002-07-15 08:58

- Fixed a compiler error in spr3d by rearranging the code a little
bit.
- Temporary fix to frustvis so that all objects are marked visible.
This fixes a problem in levels with moving objects. Apparently
the kd-tree is not updated correctly. This fix will just mark
all objects as visible. Dynavis has the same bug but this hack-fix
has not been applied to Dynavis.
- Reverted all changes to graph2d.cpp made by Noah Falk and
Matt Reda. These changes break procedural textures. If you looked
at the textured rotating cube in walktest/flarge (main room on
the right) then you would see that the procedural texture was
not mapped correctly. Please only reapply the clipping changes
to graph2d with a correctly functional procedural texture
clipping. Side note: last (buggy) revision in CVS was 1.84.
I reverted back to version 1.81.

223 lines of code changed in:

mreda 2002-07-15 08:10

Fix two calls clipping calls in OpenGL's Resize() function

2 lines of code changed in:

mreda 2002-07-15 08:06

Revert my earlier change to the clipping rect, but also fix the calls in
csGraphics2D::Resize()

3 lines of code changed in:

jorrit 2002-07-15 06:31

Upgraded Vital State.

18 lines of code changed in:

lazy_puba 2002-07-15 06:28

Made fixes to aws embedded components. They should now be usable again. Also
added a sample embedded component to awstest to make future testing easier
and as a very simple instructive sample.

1053 lines of code changed in:

tetron 2002-07-15 05:22

fixes bug in instantiating a second copy of a textbox

18 lines of code changed in:

mreda 2002-07-15 02:06

Fixed an instance where the clip rect was still being set to (0, 0, Width, Height)
instead of (0, 0, Width - 1, Height - 1).

1 lines of code changed in:

mreda 2002-07-15 01:27

Fix OpenGL clipping in DrawPixel()

1 lines of code changed in:

duhprey 2002-07-15 01:27

A fix to the line collision from John Harger

17 lines of code changed in:

dasbell 2002-07-14 10:56

Added reading and writing of SpriteSockets in binary form.

32 lines of code changed in:

dasbell 2002-07-14 10:51

Added support for SpriteSockets, a mechanism for attaching sprites
to specific places on other sprites.

339 lines of code changed in:

jorrit 2002-07-14 07:23

Added important bug report.

2 lines of code changed in:

res2002 2002-07-13 17:09

- fixed a bug when stripping alpha from paletted images

0 lines of code changed in:

res2002 2002-07-13 17:08

- fixed broken loading of some images

28 lines of code changed in:

jorrit 2002-07-13 13:45

Some fixes.

2 lines of code changed in:

jorrit 2002-07-13 07:32

New project

13 lines of code changed in:

matzebraun 2002-07-13 00:54

fixed a type in awsecomp.h

1 lines of code changed in:

matzebraun 2002-07-13 00:52

temporarily added GetThisNode to iAwsKeyFactory because it is needed for creating external components :-/

3 lines of code changed in:

matzebraun 2002-07-12 23:40

change Execute (const char*, iAwsParmList&) to Execute (const char*, iAwsParmList*)

150 lines of code changed in:

res2002 2002-07-12 18:14

changed some comments

4 lines of code changed in:

res2002 2002-07-12 18:09

- better handling of tRNS

125 lines of code changed in:

jorrit 2002-07-12 13:02

irc.linux.com no longer usable.

10 lines of code changed in:

jorrit 2002-07-12 12:04

csPluginManager::LoadPlugin() is now a bit smarter. If a plugin
is already on the plugin list it will not add it anymore. So you
can now safely do CS_LOAD_PLUGIN multiple times to create multiple
instances of the same plugin.

30 lines of code changed in:

lazy_puba 2002-07-11 23:01

Changed the common canvas clipping code and added some tests to g2dtest
Also made small bug fixes to AWS including frame property, embedded components,
some graphical changes for fsBitmap, and making labels not pressable

430 lines of code changed in:

duhprey 2002-07-11 22:09

More robust handling for sharp corners.

37 lines of code changed in:

okt 2002-07-11 21:48

Caused csTimer to become useful outside of CSWS by
overloading the constructor to allow its 'parent' to be:
+ An iEventHandler or
+ An iEventQueue

66 lines of code changed in:

res2002 2002-07-10 23:54

- vertex normals are now calculated from the 3ds
smoothing information. (however this information
is not honored. vertex normals are unnecessarily
recalculated at a later point. need to investigate
a bit more.)

134 lines of code changed in:

res2002 2002-07-10 21:42

- changed includes a bit
- changed makefile to use MNG_LIBS instead JNG_LIBS
- turned off CMS use

10 lines of code changed in:

res2002 2002-07-10 16:05

- added requirement for missing JPEG libs

1 lines of code changed in:

res2002 2002-07-10 15:57

- added jng plugin (still commented out)

1 lines of code changed in:

jorrit 2002-07-10 14:00

Further work on levtool.

562 lines of code changed in:

tetron 2002-07-10 11:32

fixes bug in Normalize(), adds Invert() and prototypes for
converting to a matrix, and to/from axis-angle represtation

44 lines of code changed in:

tetron 2002-07-10 11:29

adds support for converting quaternions to matrices,
fixes bug in matrix to quaternion code, and addes
methods to convert to/from axis-angle representation from quaternions

128 lines of code changed in:

res2002 2002-07-09 23:17

added JNG plugin

2 lines of code changed in:

jorrit 2002-07-09 15:32

Added link to CS tutorial page.

11 lines of code changed in:

jorrit 2002-07-09 13:13

- Added support for unknown tokens in csParser. If you construct
csParser with allow_unknown_tokens equal to true then the parser
will no longer consider an unknown token as an error.
- Optimized csParser by precalculating the length of the strings
in the token table. This avoids strlen() at various points during
the parsing process. It also avoids actually trying to compare
tokens that are not equal. So this could avoid a lot of compares.
- Started work on a new 'levtool' application. One of the main
purposes of this application will be a tool to convert an old-style
octree using level to Dynavis. But more features will also be
added like world file validation and things like that. At this
moment this tool doesn't do much.

687 lines of code changed in:

jorrit 2002-07-09 08:58

DynaVis now correctly does frustum culling in mirrored sectors.
Apparently the fix that I did yesterday for FrustVis has the
wrong effect for DynaVis. I have no clue why but for the moment
Dynavis seems to work for mirrored sectors.

14 lines of code changed in:

res2002 2002-07-09 03:03

- jng plugin can now save as well
- gfxtest crashed when image saver plugin returned NULL
- gfxtest: output filename when saving is now optional
- csMemFile::GetAllData() created a databuffer with the buffer just
freed
- small change in one of the png plugin comments

673 lines of code changed in:

neverjade 2002-07-08 22:43

Added a comment which notes the possible problem noted by Craig Ching and Peter Amstutz.

8 lines of code changed in:

neverjade 2002-07-08 22:40

Committed the changes posted by Andrew Craig. Also fixed my previous fix from Craig Ching.

19 lines of code changed in:

neverjade 2002-07-08 22:20

Committed fix for an error that was found by Craig Ching.

1 lines of code changed in:

azverkan 2002-07-08 20:54

* Fixed a bug regarding windows and mac text .cfg files
* Fixed a bug with GCC that does not include stdc++ by default

3 lines of code changed in:

jorrit 2002-07-08 15:49

- Implemented CastShadows() in Dynavis. Not fully optimal yet
(i.e. no culling is actually done except for frustum culling).
- Removed SupportsShadowCasting() from iVisibilityCuller. Shadow
casting is no longer an optional feature. It must be supported
by the culler.
- Fixed a refcount leak on plugin manager in
csSector::UseCullerPlugin().
- The crystalspace.culling.frustvis visibility culler is now the
default visibility culler in all cases. This means that a sector
will ALWAYS have a visibility culler now.
- Fixed a bug in the frustum visibility culler. It would not mark
an object as visible if you were in the bounding box of that
object.
- There is now better error checking when loading a culling
plugin for a sector.
- Fixed a bug in the sector drawing code when used in combination
with a visibility culler and a space-warping portal. In such a
case the traversal of the portal could cause the previously
calculated vis culling results to be wrong. This is now solved
by storing an array of visible objects BEFORE drawing them.
- The bugfix above also also fixes a bug in the sector drawing code
related to the alpha render priority (which will sort objects
back to front internally) and the use of space-warping (or mirror)
portals. In that case the traversal through the portal would resort
the objects on that priority which would mess up the order in the
previous recursion level.
- The bugfix mentioned above involves changing the way the render
priority queue works. Now all is sorted at once and then put
in one big list.
- Fixed a bug in FrustVis and DynaVis with regards to frustum
culling in case the sector is mirrored (i.e. looking through
a mirroring portal). The frustum planes need to be reversed in
that case. Seems that DynaVis still has some problems though.
- Removed csSector::GetVisibleObjects() since that is no longer
needed (there is always a culler to do this work now).

620 lines of code changed in:

res2002 2002-07-08 03:24

- added image loader for JNG format (= JPEG w/ alpha channel)
utilizing libmng (and because of this it actually also provides some
*limited* supported for MNGs... the first frame... sometimes.)

501 lines of code changed in:

jorrit 2002-07-07 07:44

csSector::GetVisibleObjects() now uses the efficient
csIntersect3::BoxFrustum() routine. This also fixes a bug
because the old code was actually not always correct.

50 lines of code changed in:

jorrit 2002-07-06 21:07

Removed -fno-rtti from comptest.sh. So this option will no
longer be used from the moment you do 'make linux' again.

5 lines of code changed in:

jorrit 2002-07-05 14:32

Moved a link.

2 lines of code changed in:

Pages: << Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 Next >>


Generated by StatCvs v0.2-dev